Adobe 38039336 User Guide - Page 11
Introduction to Flash Lite 2.x ActionScript, Getting Started with Flash Lite 2.x
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FLASH CS3 5 User Guide • The ActionScript 3.0 Language and Components Reference includes dictionary-style entries for all of the actions, methods, and properties in the ActionScript 3.0 application programming interface (API), as well as the APIs for the ActionScript 3.0 components included with Flash. This reference is a fast way to find specific ActionScript terms to accomplish specific tasks. Each entry includes details of the term's syntax and functionality, and code examples. • Using ActionScript 3.0 Components contains information on using and configuring ActionScript 3.0 components in a Flash document. Components are reusable user interface elements such as buttons, menus, and so on, that you can use in your own projects without having to create and script them yourself. Some components do not have a visual presence, but instead help you store and manage data for your application. This document also contains information about creating your own reusable components with ActionScript 3.0. • Learning ActionScript 2.0 in Adobe Flash provides a detailed description of the ActionScript 2.0 language, intended for both new and more experienced scripters. Learning ActionScript 2.0 in Adobe Flash describes the basic concepts of writing code, including which scripts you can use in Flash, when to use each type, how to use logic to write code that makes decisions, how to make your Flash projects respond to user actions, and how to write specific code to perform the most common tasks in Flash. • The ActionScript 2.0 Language Reference includes dictionary-style entries for all of the actions, methods, and properties in the ActionScript 2.0 application programming interface (API). This reference is a fast way to find specific ActionScript terms to accomplish specific tasks. Each entry includes details of the term's syntax and functionality, as well as code examples. • Using ActionScript 2.0 Components contains information on using and configuring components in a Flash document. Components are reusable user interface elements such as buttons, menus, and so on, that you can use in your own projects without having to create and script them yourself. Some components do not have a visual presence, but instead help you store and manage data for your application. These documents also contain information about creating your own reusable components with ActionScript. • ActionScript 2.0 Components Language Reference includes dictionary-style entries for all of the methods and properties that are available to each component included with Flash. You control the behavior of components with these APIs. After you understand the basics of how to use components, this reference is a fast way to find specific APIs that can help you accomplish specific tasks. • Extending Flash describes how to add functionality and automation to the Flash authoring tool with custom JavaScript APIs created for that purpose. • Getting Started with Flash Lite 2.x provides an introduction to the process of developing content with Adobe® Flash® Lite™ 2.x for delivery on mobile phones and devices. Flash Lite 2.x supports a subset of ActionScript 2.0. • Developing Flash Lite 2.x Applications provides techniques and guidelines for creating content and applications for Flash Lite 2.x, the most current version of Adobe® Flash® Player designed for mobile phones and other devices. Because Flash Lite 2.x supports different features than the desktop version of Flash Player, techniques for creating content for Flash Lite are different from techniques for creating Flash desktop content. • Introduction to Flash Lite 2.x ActionScript describes in detail the ActionScript features available in Flash Lite 2.x and explains how to accomplish common scripting tasks when using Flash Lite 2.x. • Flash Lite 2.x ActionScript Language Reference provides dictionary-style entries for all of the actions, methods, and properties available in Flash Lite 2.x. Each entry includes the details of the term's syntax and functionality, as well as sample code. • Getting Started with Flash Lite 1.x provides an introduction to the process of developing content with Flash Lite 1.x for delivery on mobile phones and devices. Flash Lite 1.x supports a subset of ActionScript 1.0.
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