Adobe 38040334 Extending Dreamweaver - Page 244

canAcceptBehavior

Page 244 highlights

DREAMWEAVER CS3 238 Extending Dreamweaver The following example is equivalent to the preceding behaviorFunction() declaration and is the method used to declare the behaviorFunction() function in all behaviors that come with Dreamweaver: function MM_popupMsg(theMsg){ //v1.0 alert(theMsg); } function behaviorFunction(){ return "MM_popupMsg"; } canAcceptBehavior() Description This function determines whether the action is allowed for the selected HTML element and specifies the default event that should trigger the action. Can also check for the existence of certain objects (such as SWF files) in the user's document and not allow the action if these objects do not appear. Arguments HTMLElement The argument is the selected HTML element. Returns Dreamweaver expects one of the following values: • A true value if the action is allowed but has no preferred events. • A list of preferred events (in descending order of preference) for this action. Specifying preferred events overrides the default event (as denoted with an asterisk [*] in the Event file) for the selected object. See step 1 in "How Behaviors work" on page 231. • A false value if the action is not allowed. If the canAcceptBehavior() function returns a false value, the action is dimmed in the Actions pop-up menu on the Behaviors panel. Example The following instance of the canAcceptBehavior() function returns a list of preferred events for the behavior if the document has any named images: function canAcceptBehavior(){ var theDOM = dreamweaver.getDocumentDOM(); // Get an array of all images in the document var allImages = theDOM.getElementsByTagName('IMG'); if (allImages.length > 0){ return "onMouseOver, onClick, onMouseDown"; }else{ return false; } }

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DREAMWEAVER CS3
Extending Dreamweaver
238
The following example is equivalent to the preceding
behaviorFunction()
declaration and is the method used to
declare the
behaviorFunction()
function in all behaviors that come with Dreamweaver:
function MM
_
popupMsg(theMsg){ //v1.0
alert(theMsg);
}
function behaviorFunction(){
return "MM
_
popupMsg";
}
canAcceptBehavior()
Description
This function determines whether the action is allowed for the selected HTML element and specifies the default
event that should trigger the action. Can also check for the existence of certain objects (such as SWF files) in the
user’s document and not allow the action if these objects do not appear.
Arguments
HTMLElement
The argument is the selected HTML element.
Returns
Dreamweaver expects one of the following values:
A
true
value if the action is allowed but has no preferred events.
A list of preferred events (in descending order of preference) for this action. Specifying preferred events overrides
the default event (as denoted with an asterisk [*] in the Event file) for the selected object. See step 1 in “How
Behaviors work” on page 231.
A
false
value if the action is not allowed.
If the
canAcceptBehavior()
function returns a
false
value, the action is dimmed in the Actions pop-up menu on
the Behaviors panel.
Example
The following instance of the
canAcceptBehavior()
function returns a list of preferred events for the behavior if
the document has any named images:
function canAcceptBehavior(){
var theDOM = dreamweaver.getDocumentDOM();
// Get an array of all images in the document
var allImages = theDOM.getElementsByTagName('IMG');
if (allImages.length > 0){
return "onMouseOver, onClick, onMouseDown";
}else{
return false;
}
}