Adobe 65036570 User Guide - Page 341

Primitives

Page 341 highlights

ADOBE DIRECTOR 11.0 330 User Guide Property Name name Access Get type Get bone.count Get model Get Resource. getBoneId ("name") Description Range or Default Unique string naming model resource. If imported, the name of the model. If created by scripting, the assigned name in the constructor method. Type of geometry. #plane #box #sphere #mesh #cylinder #particle Total number of bones in bones hierarchy. Non-negative integer. Returns a unique ID for the bone named name in None. this model's bone hierarchy. Returns FALSE (0) if no bone by that name can be found. The bone.count and getBoneID() properties are available only for model resources that have a type of #fromFile. They are not available for primitives created with Lingo. File-defined model resource properties Model resources defined by a W3D file imported into Director or loaded via script have a type value of #fromfile. File-defined resources are automatically assigned level of detail (LOD) modifier settings that allow models using those geometries to adjust their level of detail as needed, depending on the model's distance from the camera. For more information, see Level of detail (LOD) modifier properties. Primitives Each type of primitive has its own set of methods and properties used to define its appearance. Use the newModelResource() method to create the various primitives at runtime. Exceptions include mesh model resources, which require you to use the newMesh() method, and extruder resources, which require you to use the extrude3D() method of a text cast member. Sphere properties Spheres created at runtime aren't saved with the cast member's media when the Director movie is saved. Their type is #sphere. Their surface is generated by sweeping a two-dimensional semicircle arc in the xy plane from startAngle to endAngle in the y-axis. If startAngle = 0.0 and endAngle = 360.0, a full sphere is generated. If startAngle = 180.0 and endAngle = 360.0, a half sphere is generated. The following properties can be modified or animated at runtime:

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ADOBE DIRECTOR 11.0
User Guide
330
The
bone.count
and
getBoneID()
properties are available only for model resources that have a type of
#fromFile
.
They are not available for primitives created with Lingo.
File-defined model resource properties
Model resources defined by a W3D file imported into Director or loaded via script have a
type
value of
#fromfile
.
File-defined resources are automatically assigned level of detail (LOD) modifier settings that allow models using
those geometries to adjust their level of detail as needed, depending on the model’s distance from the camera. For
more information, see
Level of detail (LOD) modifier properties
.
Primitives
Each type of primitive has its own set of methods and properties used to define its appearance.
Use the
newModelResource()
method to create the various primitives at runtime. Exceptions include mesh model
resources, which require you to use the
newMesh()
method, and extruder resources, which require you to use the
extrude3D()
method of a text cast member.
Sphere properties
Spheres created at runtime aren’t saved with the cast member’s media when the Director movie is saved. Their
type
is
#sphere
. Their surface is generated by sweeping a two-dimensional semicircle arc in the
xy
plane from
startAngle
to
endAngle
in the
y
-axis. If
startAngle
= 0.0
and
endAngle = 360.0
, a full sphere is generated. If
startAngle
= 180.0
and
endAngle
= 360.0
, a half sphere is generated.
The following properties can be modified or animated at runtime:
Property Name
Access
Description
Range or Default
name
Get
Unique string naming model resource.
If imported, the name of
the model.
If created by scripting, the
assigned name in the
constructor method.
type
Get
Type of geometry.
#plane
#box
#sphere
#mesh
#cylinder
#particle
bone.count
Get
Total number of bones in bones hierarchy.
Non-negative integer.
model
Resource.
getBoneId
("
name
")
Get
Returns a unique ID for the bone named
name
in
this model’s bone hierarchy. Returns
FALSE (0)
if no bone by that name can be found.
None.