Adobe 65036570 User Guide - Page 382

Light properties

Page 382 highlights

ADOBE DIRECTOR 11.0 371 User Guide Lights and cameras have the same transform methods and parent-child properties as models and groups. Lights and cameras can be added, deleted, cloned, moved, and rotated in the same ways as models and groups. You can access their names, parents, children, and other properties in the same way you would with models and groups. However, there are some important differences, which arise from the specific roles that lights and cameras play in the 3D world. Light properties Use the following properties to work with lights: Property Name name parent child.count transform userData type color Access Get Get and set Get Get and set Get and set Get and set Get and set Description Default Unique name of this light. If the light was exported from a 3D modeling package, the name is the name assigned there. None The model, light, camera, or group that is this light's parent. If the light has no parent, it cannot contribute light. Group ("World") Number of the light's immediate children (no 0 grandchildren). Transform object representing light's position relative to its parent's transform. The transform.position gives the relative position; transform.rotation gives the relative rotation. Whichever transform is required to represent the light's position and orientation in space. A property list associated with this light. The list defaults to the properties assigned in the 3D modeling tool, but users can add or delete properties at any time. Properties assigned in 3D modeling tool The type of light. Must be one of the following: None #ambient: applied to all sides of the model #directional: applied to those parts of the light facing the light's direction. Distance to the light isn't important. #point: Like a bare light bulb, omnidirectional and illuminating all parts of the model facing the light. #spot: Like a spotlight, casting light on model parts that face it, with brighter illumination the closer the model is. Similar to #directional, except that the apparent distance from the light is taken into account. Color object defining color and intensity. Ranges color(191,191, from color(255,255,255), which is pure white to 191) color(0,0,0), which is no light at all.

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ADOBE DIRECTOR 11.0
User Guide
371
Lights and cameras have the same
transform
methods and parent-child properties as models and groups. Lights
and cameras can be added, deleted, cloned, moved, and rotated in the same ways as models and groups. You can
access their names, parents, children, and other properties in the same way you would with models and groups.
However, there are some important differences, which arise from the specific roles that lights and cameras play in
the 3D world.
Light properties
Use the following properties to work with lights:
Property Name
Access
Description
Default
name
Get
Unique name of this light.
If the light was exported from a 3D modeling
package, the name is the name assigned there.
None
parent
Get and set
The model, light, camera, or group that is this
light’s parent.
If the light has no parent, it cannot contribute
light.
Group
("World")
child.count
Get
Number of the light’s immediate children (no
grandchildren).
0
transform
Get and set
Transform object representing light’s position
relative to its parent’s transform.
The
transform.position
gives the relative
position;
transform.rotation
gives the rela-
tive rotation.
Whichever trans-
form is required to
represent the
light’s position and
orientation in
space.
userData
Get and set
A property list associated with this light. The list
defaults to the properties assigned in the 3D
modeling tool, but users can add or delete prop-
erties at any time.
Properties
assigned in 3D
modeling tool
type
Get and set
The type of light. Must be one of the following:
#ambient
: applied to all sides of the model
#directional
: applied to those parts of the
light facing the light’s direction. Distance to the
light isn’t important.
#point:
Like a bare light bulb, omnidirectional
and illuminating all parts of the model facing the
light.
#spot
: Like a spotlight, casting light on model
parts that face it, with brighter illumination the
closer the model is. Similar to
#directional
,
except that the apparent distance from the light
is taken into account.
None
color
Get and set
Color object defining color and intensity. Ranges
from color(255,255,255), which is pure white to
color(0,0,0), which is no light at all.
color(191,191,
191)