Adobe 65036570 User Guide - Page 403

Cast member methods, Sprite properties

Page 403 highlights

ADOBE DIRECTOR 11.0 392 User Guide Property bytes Streamed streamSize state Access get get get Description Default Integer number of bytes that have been downloaded, None with values from 0 to the size of the file in bytes. Total size of stream to be downloaded, with values from 0 to the size of the file in bytes. None Current state of streaming. Values are as follows: None 0: unloaded 1: headerLoading 2: headerLoaded 3: mediaLoading 4: mediaLoaded -1: error After state 3 or 4 has been reached, it's safe to execute script that manipulates the 3D world. Before then, access to particular models may fail because those model definitions may not have been downloaded. Also, the loadFile() cast member method fails except at states 0 or 4. Cast member methods The following methods let you reset cast member properties to the original values they had at the time the cast member was imported into Director: Method revertToWorldDefaults() resetWorld() Description Returns Resets all cast member properties to the values stored Nothing in the original 3D world Resets the 3D cast member to the state it was in when Nothing the movie first loaded Sprite properties You can control the directToStage and bgColor properties using the Property inspector. For more information, see Using the Property inspector for 3D. Use the following properties to work with 3D sprites in scripts: Property directTo Stage bgColor Access get and set get and set Description Default TRUE (1) or FALSE (0) specification of whether rendering occurs directly to the Stage or to the Director offscreen buffer. If TRUE (1), other sprites that intersect with this sprite may flicker. If FALSE (0), rendering layers well but speed declines. TRUE (1): rendering occurs directly to the Stage Background color in all views. rgb(0,0,0)

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ADOBE DIRECTOR 11.0
User Guide
392
Cast member methods
The following methods let you reset cast member properties to the original values they had at the time the cast
member was imported into Director:
Sprite properties
You can control the
directToStage
and
bgColor
properties using the Property inspector. For more information,
see
Using the Property inspector for 3D
. Use the following properties to work with 3D sprites in scripts:
bytes
Streamed
get
Integer number of bytes that have been downloaded,
with values from 0 to the size of the file in bytes.
None
streamSize
get
Total size of stream to be downloaded, with values
from
0
to the size of the file in bytes.
None
state
get
Current state of streaming. Values are as follows:
0
: unloaded
1
: headerLoading
2
: headerLoaded
3
: mediaLoading
4
: mediaLoaded
-1
: error
After state
3
or
4
has been reached, it’s safe to execute
script that manipulates the 3D world. Before then,
access to particular models may fail because those
model definitions may not have been downloaded.
Also, the
loadFile()
cast member method fails
except at states
0
or
4
.
None
Method
Description
Returns
revertToWorldDefaults()
Resets all cast member properties to the values stored
in the original 3D world
Nothing
resetWorld()
Resets the 3D cast member to the state it was in when
the movie first loaded
Nothing
Property
Access
Description
Default
directTo
Stage
get
and
set
TRUE (1)
or
FALSE (0)
specification of whether
rendering occurs directly to the Stage or to the
Director offscreen buffer. If
TRUE (1)
, other sprites
that intersect with this sprite may flicker. If
FALSE
(0)
, rendering layers well but speed declines.
TRUE (1)
:
rendering occurs
directly to the
Stage
bgColor
get
and
set
Background color in all views.
rgb(0,0,0)
Property
Access
Description
Default