Gigabyte GV-AV64S-T Manual - Page 20

tencil allows you to add 32-bit Z-buffer with 8 bits for stencil and 24 bits for the Z-buffer.

Page 20 highlights

AV64S-T Graphics Accelerator l Anisotropic texture filtering allows you to seta level of anisotropic texture filtering. This will result in much higher quality textures with a negligible reduction in performance. l Level of Detail allows you to set the level ofmipmapped detail. The Sharp setting is recommended for larger, more detailed, mipmapping scenes. The Fuzzy setting is recommended forsmaller,less detailed,mipmapping scenes. Direct 3D Display Properties The Direct3D properties page allows you to adjustthe Direct 3D settings. D3D Settings n Wait for verticalsync allows you to lower the frame rate of full screen games. This will reduce image tearing that can occur with higher frame rates. n W-buffer support allows you to enable or disable W-buffer support. Itis recommend thatWbuffer supportshould be disabled forgames thatdo notsupportthis feature. n Compressed texture format allows you to enable supportforDirectXcompressed texture formats. Some applications cannothandletoo many texture formats.Disabling compressed texture formatthe video driverceases to supportthis feature. n Alternate pixel center mayeliminate problems with some 3D games that displays vertical . and horizontal lines around textures or text that appears incorrect. However, this setting should only be used if you are experiencing these symptoms, as itmay cause problems with other games. n Z-buffer bit depths allows you to setthe Z-buffer bitrate. By default16:24 (16 and 24)is selectedto achieve optimum performance. 8-bit Stencil allows you to add 32-bitZ-buffer with 8 bits forstencil and 24 bits for the Z-buffer. 20

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20
AV64S-T Graphics Accelerator
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The Direct 3D properties page allows you to adjust the Direct 3D settings.
D3D Settings
n
Wait for vertical sync
allows you to lower the frame rate of full screen games. This will
reduce image tearing that can occur with higher frame rates.
n
W-buffer support
allows you to enable or disable W-buffer support. It is recommend that W-
buffer support should be disabled for games that do not support this feature.
n
Compressed texture format
allows you to enable support for DirectX compressed texture
formats. Some applications cannot handle too many texture formats. Disabling compressed
texture format the video driver ceases to support this feature.
n
Alternate pixel center
may eliminate problems with some 3D games that displays vertical .
and horizontal lines around textures or text that appears incorrect. However, this setting
should only be used if you are experiencing these symptoms, as it may cause problems
with other games.
n
Z-buffer bit depths
allows you to set the Z-buffer bit rate. By default 16:24 (16 and 24) is
selected to achieve optimum performance.
8-bit S
tencil allows you to add 32-bit Z-buffer with 8 bits for stencil and 24 bits for the Z-buffer.
l
Anisotropic t
exture filtering
allows you to set a level of anisotropic texture filtering.
This will result in much higher quality textures with a negligible reduction in performance.
l
Level of Detail
allows you to set the level of mipmapped detail.
The
Sharp
setting is recommended for larger, more detailed, mipmapping scenes. The
Fuzzy
setting is recommended for smaller, less detailed, mipmapping scenes.