Gigabyte GV-R9000 Manual - Page 19

Force 16-bit Z-buffering

Page 19 highlights

English OpenGL Properties: The OpenGL properties page gives you complete control of the OpenGL settings. n Optimization Preference l Quality allows you to optimize your OpenGL settings for quality. l Performance allows you to optimize your OpenGL settings for performance. n OpenGL Settings l Con vert 32 bit textures to 16 b it allows you to in crease video performance for games that make heavy use of textures. However this could also reduce image qu ality. l Enable KTX buffer region extension enables rapid updates ofthose portions ofyour screen that have been moved. l Enable page flipping allows you to enable hardware acceleration of page flipping to swap full screen buffers. l Force 16-bit Z-buffering allows you to disable all other formats of Z-buffer and utilize s 16-b it Z-b uffering. l Disable dithering when alpha blending may remove artifacts left on the screen when both dithering and alpha blending are enabled. l Wait for vertical sync lowers the frames per second rate in full screen games However this can reduce the image tearing that can occur with higher frame rates. l Enable texture compression enables and disables texture compression. n Level of Detail allows you to set the level of mipmapped detail. The Sharp setting is recommended for larger, more detailed, mipmap ping scenes. The Fuzzy setting is recommende d for smaller, less detaile d, mipmapping scenes. n SMOOTHVISION(tm) button SmoothVision (Anti-Aliasing) improves image quality by removing jagged edges from 3D images, resulting in smoother, more natural-looking objects. Selecting Application Preference will resultin high quality images, with a negligible reduction in the application's performance. n Anisotropic filtering button allows you to set a level of anisotropic texture filtering. This will result in much higher quality textures with a negligible reduction in performance. - 17 - Software Installation

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Software Installation
- 17 -
English
O
p
e
n
G
L
P
r
o
p
e
r
t
i
e
s
:
The OpenGL properties page gives you complete control of the OpenGL settings.
n
Optimization Preference
l
Quality
allows you to optimize your OpenGL settings
for quality.
l
Performance
allows you to optimize your OpenGL
settings for performance.
n
OpenGL Settings
l
Convert 32 bit textures to 16 bit
allows you to in
crease video performance for games that make heavy
use of textures. However this could also reduce image
quality.
l
Enable KTX buffer region extension
enables rapid updates of those portions of your
screen that have been moved.
l
Enable page flipping
allows you to enable hardware acceleration of page flipping to
swap full screen buffers.
l
Force 16-bit Z-buffering
allows you to disable all other formats of Z-buffer and uti-
lizes 16-bit Z-buffering.
l
Disable dithering when alpha blending
may remove artifacts left on the screen when
both dithering and alpha blending are enabled.
l
Wait for vertical sync
lowers the frames per second rate in full screen games How-
ever this can reduce the image tearing that can occur with higher frame rates.
l
Enable texture compression
enables and disables texture compression.
n
Level of Detail
allows you to set the level of mipmapped detail.
The
Sharp
setting is recommended for larger, more detailed, mipmapping scenes.
The
Fuzzy
setting is recommended for smaller, less detailed, mipmapping scenes.
n
SMOOTHVISION(tm) button
SmoothVision (Anti-Aliasing) improves image quality by re-
moving jagged edges from 3D images, resulting in smoother, more natural-looking objects.
Selecting
Application Preference
will result in high quality images, with a negligible reduc-
tion in the application's performance.
n
Anisotropic filtering button
allows you to set a level of anisotropic texture filtering.
This will result in much higher quality textures with a negligible reduction in performance.