Gigabyte GV-R9000 Manual - Page 20

The Direct 3D properties allows you to adjust the Direct 3D settings.

Page 20 highlights

English Direct 3D Display Properties The Direct 3D properties page allows you to adjust the Direct 3D settings. n D3D Settings l Wait for vertical sync allows you to lower the frame rate of full screen games. This will reduce image tea ring tha t can occur with higher frame ra tes. l W-buffer support allows you to enable or disable W-buffer support. Itis recommend that W-buffe r suppo rt should be disabled for games that d o not su pport this feature. l Compressed texture format allows you to enable support for DirectX compressed texture formats. Some applications ca nnot handle too many texture fo rmats. Disabling compressed texture formatthe video driver ceases to support this feature. l Alternate pixel center may eliminate problems with some 3D games that displays vertical and h orizo ntal lines aroun d textures or te xt th at app ears incorrect. However, th is setting sho uld only be used if you a re e xpe rien cin g th ese sympto ms, as it may cause problems with other games. n Z-buffer bit depths allows you to set the Z-buffer bit rate. By default 16:24 (16 and 24) selected to achieve optimum performance. 8-bit stencil allows you to add 32-bit Z-buffer with 8 bits for stencil and 24 bits for the Zbu ffer. n Dithering method when alpha blending will remove certain onscreen artifacts that are sometimes produced when both dithering and alpha blending are enabled. GV-R9000 GraphicsAccelerator - 18 -

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GV-R9000 Graphics Accelerator
- 18 -
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The Direct 3D properties page allows you to adjust the Direct 3D settings.
n
D3D Settings
l
Wait for vertical sync
allows you to lower the frame rate of full screen games. This
will reduce image tearing that can occur with higher frame rates.
l
W-buffer support
allows you to enable or disable W-buffer support. It is recommend
that W-buffer support should be disabled for games that do not support this feature.
l
Compressed texture format
allows you to enable support for DirectX compressed
texture formats. Some applications cannot handle too many texture formats. Disabling
compressed texture format the video driver ceases to support this feature.
l
Alternate pixel center
may eliminate problems with some 3D games that displays
vertical and horizontal lines around textures or text that appears incorrect. However,
this setting should only be used if you are experiencing these symptoms, as it may
cause problems with other games.
n
Z-buffer bit depths
allows you to set the Z-buffer bit rate. By default 16:24 (16 and 24)
selected to achieve optimum performance.
8-bit stencil allows you to add 32-bit Z-buffer with 8 bits for stencil and 24 bits for the Z-
buffer.
n
Dithering method when alpha blending
will remove certain onscreen artifacts that are
sometimes produced when both dithering and alpha blending are enabled.