Gigabyte GV-R96P256D Manual - Page 26

Texture Preference, Mipmap Detail Level

Page 26 highlights

English „ Texture Preference Use Texture Preference to chose the level of quality and realism for the textured surface of 3D objects. Texture Preference can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used with applications that display objects with uniform and smooth surfaces, such as a plain wall, floor, or tabletop. Setting for quality is best used with applications that display objects or surfaces that are highly detailed in their surface texture, such as frosted glass, wood, speckled marble, or patterned carpeting. „ Mipmap Detail Level Mipmapping is a texturing technique that preserves the detail on a 3D object's surface as it moves into the background. A series of low- and high-resolution texture maps are stored in memory and selectively used to create the object's surface, depending on what level of detail is needed. Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background. GV-R96P256D/GV-R96P128DE Graphics Accelerator - 24 -

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- 24 -
English
GV-R96P256D/GV-R96P128DE Graphics Accelerator
Texture Preference
Use Texture Preference to chose the level of
quality and realism for the textured surface of 3D
objects.
Texture Preference can be set to favor either an
increase in system processing performance or
improved image quality:
Setting for performance is best used with appli-
cations that display objects with uniform and
smooth surfaces, such as a plain wall, floor, or
tabletop.
Setting for quality is best used with applications
that display objects or surfaces that are highly
detailed in their surface texture, such as frosted
glass, wood, speckled marble, or patterned
carpeting.
Mipmap Detail Level
Mipmapping is a texturing technique that pre-
serves the detail on a 3D object’s surface as it
moves into the background. A series of low- and
high-resolution texture maps are stored in memory
and selectively used to create the object’s surface,
depending on what level of detail is needed.
Mipmap detail level can be set to favor either an
increase in system processing performance or
improved image quality:
Setting for performance is best used when the 3D
image is animated and smoothness of motion is
the most important consideration.
Setting for quality is best used when high surface
detail is required, especially if the animated
object rotates or moves into the background.