Gigabyte GV-R96P256D Manual - Page 26
Texture Preference, Mipmap Detail Level
View all Gigabyte GV-R96P256D manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 26 highlights
English Texture Preference Use Texture Preference to chose the level of quality and realism for the textured surface of 3D objects. Texture Preference can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used with applications that display objects with uniform and smooth surfaces, such as a plain wall, floor, or tabletop. Setting for quality is best used with applications that display objects or surfaces that are highly detailed in their surface texture, such as frosted glass, wood, speckled marble, or patterned carpeting. Mipmap Detail Level Mipmapping is a texturing technique that preserves the detail on a 3D object's surface as it moves into the background. A series of low- and high-resolution texture maps are stored in memory and selectively used to create the object's surface, depending on what level of detail is needed. Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background. GV-R96P256D/GV-R96P128DE Graphics Accelerator - 24 -