Gigabyte GV-RX80128D Manual - Page 25

Anti-aliasing, Anisotropic Filtering

Page 25 highlights

English „ Anti-aliasing Anti-aliasing is a technique used to smooth out the jagged edges of three-dimensional curved objects or objects with diagonal edges. Anti-aliasing can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when having highly detailed and realistic 3D objects is the primary concern. If you are unsure of how to configure anti-aliasing, use the Let the Application Decide option. Your display will automatically adjust to the application's requirements. „ Anisotropic Filtering Anisotropic filtering is a technique that preserves detail on surfaces that have three-dimensional perspective and fade away into the background. It works best when used in conjunction with Mipmapping. Anisotropic filtering can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used with applications that display objects with smooth, simple surfaces, like those seen in CAD applications. Setting for quality is best used with applications that display highly detailed scenes, backgrounds, and textured objects, like those seen in 3D games. If you are unsure how to configure anisotropic filtering, use the Let the Application Decide option. Your display will automatically adjust to the application's requirements. - 25 - Software Installation

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Software Installation
- 25 -
English
Anti-aliasing
Anti-aliasing is a technique used to smooth out
the jagged edges of three-dimensional curved
objects or objects with diagonal edges.
Anti-aliasing can be set to favor either an increase
in system processing performance or improved
image quality:
Setting for performance is best used when the 3D
image is animated and smoothness of motion is
the most important consideration.
Setting for quality is best used when having highly
detailed and realistic 3D objects is the primary
concern.
If you are unsure of how to configure anti-aliasing,
use the Let the Application Decide option. Your
display will automatically adjust to the application's
requirements.
Anisotropic Filtering
Anisotropic filtering is a technique that preserves
detail on surfaces that have three-dimensional
perspective and fade away into the background.
It works best when used in conjunction with
Mipmapping.
Anisotropic filtering can be set to favor either an
increase in system processing performance or
improved image quality:
Setting for performance is best used with appli-
cations that display objects with smooth, simple
surfaces, like those seen in CAD applications.
Setting for quality is best used with applications
that display highly detailed scenes, backgrounds,
and textured objects, like those seen in 3D games.
If you are unsure how to configure anisotropic
filtering, use the Let the Application Decide option.
Your display will automatically adjust to the
application's requirements.