HP Workstation x2000 ELSA Synergy II/GLoria II user's guide - Page 11

Video Memory - ram

Page 11 highlights

ELSA SYNERGY II and GLoria II Graphics Cards Introduction • 3D standards • Hardware accelerated OpenGL • 32 MB of memory installed on the graphics card • Standards: VESA Video BIOS, DPMS, DDC2B, Plug & Play. • Video standards: DirectDraw, ActiveMovie 1.0, DirectShow (ActiveMovie 2.0). Video Memory The video memory is a local block of RAM for holding major data structures: Frame Buffer (double buffer), Z-Buffer and T-Buffer (Texture Buffer). The Frame Buffer holds one frame steady on the screen while the next one is being processed. The Z-Buffer stores depth information for each pixel. The NVIDIA RIVA TNT2 graphics processor dynamically allocates the memory. The higher the resolution (e.g., 1920 1080)and the deeper the Z-Buffer (32-bit max.), the less memory is available for texture. Available Video Resolutions If the resolution/refresh-rate combination is set higher than the display can support, you risk damaging the display. The table below summarizes the 3D video resolutions which are supported. Table 1-1. Supported 3D Video Resolutions Resolution max. refresh rate (Hz) for HighColor/True Color 3D Resolution with Double Buffering HighColor (16 bit) TrueColor (24bit/32bit) 1920 1200 1920 1080 1600 1200 1600 1000 1280 1024 1152 864 1024 768 800 600 640 480 32 MB 32 MB 60 All resolutions supported All resolutions supported 72 75 75 100 120 120 120 120 Chapter 1 11

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Chapter 1
11
ELSA SYNERGY II and GLoria II Graphics Cards
Introduction
3D standards
Hardware accelerated OpenGL
32 MB of memory installed on the graphics card
Standards: VESA Video BIOS, DPMS, DDC2B, Plug & Play.
Video standards: DirectDraw, ActiveMovie 1.0, DirectShow (ActiveMovie 2.0).
Video Memory
The video memory is a local block of RAM for holding major data structures: Frame Buffer
(double buffer), Z-Buffer and T-Buffer (Texture Buffer). The Frame Buffer holds one frame
steady on the screen while the next one is being processed. The Z-Buffer stores depth
information for each pixel.
The NVIDIA RIVA TNT2 graphics processor dynamically allocates the memory. The
higher the resolution (e.g., 1920 1080)and the deeper the Z-Buffer (32-bit max.), the less
memory is available for texture.
Available Video Resolutions
If the resolution/refresh-rate combination is set higher than the display can support, you
risk damaging the display.
The table below summarizes the 3D video resolutions which are supported.
Table 1-1. Supported 3D Video Resolutions
Resolution
max. refresh rate (Hz)
for HighColor/True
Color
3D Resolution with Double Buffering
HighColor (16 bit)
TrueColor (24bit/32bit)
32 MB
32 MB
1920
1200
60
All resolutions supported
All resolutions supported
1920
1080
72
1600
1200
75
1600
1000
75
1280
1024
100
1152
864
120
1024
768
120
800
600
120
640
480
120