HP j6700 OpenGL Implementation Guide for HP-UX 11.x - Page 13
Table 1-6, Stereo Visual Support for HP Fire GL-UX, Visuals Table for VMD - memory
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overview of OpenGL the OpenGL product Table 1-6 Stereo Visual Support for HP Fire GL-UX X Visual Information OpenGL GLX Information Class Color Depth Map Size Buffer Size Overlay =1 or Image=0 RGBA= 1 or Index=0 Double Buffer Stereo # Aux. Buffers Color Buffer Stencil Accumulation Buffer TrueColor 24 256 24 0 TrueColor 24 256 32 0 R GBA Z RGBA 1 1 1 0 8 8 8 0 24 4 16 16 16 0 1 1 1 0 8 8 8 8 24 4 16 16 16 16 Table 1-7 Stereo Mode Visual Support for ATI Fire X1/X3 X Visual Information OpenGL GLX Information Class Depth Color Map Size Buffer Size Overlay=1 or Image=0 RGBA=1 or Index=0 Double Buffer Stereo # Aux. Buffers Color Buffer Stencil Accumulation Buffer PseudoColor 8 256 8 1 PseudoColor 8 256 8 1 TrueColor 24 256 32 0 TrueColor 24 256 32 0 TrueColor 24 256 32 0 TrueColor 24 256 32 0 R GBA Z RGB A 0 0 0 0 00000 0 000 0 0 1 0 0 00000 0 000 0 1 0 0 0 8 8 8 8 24 8 16 16 16 16 1 0 1 0 8 8 8 8 24 8 16 16 16 16 1 1 0 0 8 8 8 8 24 8 16 16 16 16 1 1 1 0 8 8 8 8 24 8 16 16 16 16 visual support for other graphics devices Table 1-8 The OpenGL product can be used with devices that have no hardware OpenGL support using the Virtual Memory Driver (VMD) in Virtual GLX mode (VGL). In addition, VMD allows you to use many X11 drawables (local or remote) as "virtual devices" for three-dimensional graphics with OpenGL. This includes rendering to X terminals and other non-GLX extended X servers. Visuals Table for VMD X Visual Information OpenGL GLX Information Class Color Depth Map Size Buffer Size Overlay=1 or Image=0 RGBA=1 or Index=0 Double # Aux. Buffer Buffers Color Buffer Stencil Accumulation Buffer PseudoColor 8 256 8 0 PseudoColor 8 256 8 0 TrueColor 24 256 24 0 R G B A Za RGB A 0 b 0 0 0 0 0 24 4 0000 0 b 0 00000 0 0000 1 b 0 8 8 8 c 24 4 16 16 16 16 DirectColor 24 256 24 0 1 b 0 8 8 8 c 24 4 16 16 16 16 Chapter 1 11