HP j6700 OpenGL Implementation Guide for HP-UX 11.x - Page 13

Table 1-6, Stereo Visual Support for HP Fire GL-UX, Visuals Table for VMD - memory

Page 13 highlights

overview of OpenGL the OpenGL product Table 1-6 Stereo Visual Support for HP Fire GL-UX X Visual Information OpenGL GLX Information Class Color Depth Map Size Buffer Size Overlay =1 or Image=0 RGBA= 1 or Index=0 Double Buffer Stereo # Aux. Buffers Color Buffer Stencil Accumulation Buffer TrueColor 24 256 24 0 TrueColor 24 256 32 0 R GBA Z RGBA 1 1 1 0 8 8 8 0 24 4 16 16 16 0 1 1 1 0 8 8 8 8 24 4 16 16 16 16 Table 1-7 Stereo Mode Visual Support for ATI Fire X1/X3 X Visual Information OpenGL GLX Information Class Depth Color Map Size Buffer Size Overlay=1 or Image=0 RGBA=1 or Index=0 Double Buffer Stereo # Aux. Buffers Color Buffer Stencil Accumulation Buffer PseudoColor 8 256 8 1 PseudoColor 8 256 8 1 TrueColor 24 256 32 0 TrueColor 24 256 32 0 TrueColor 24 256 32 0 TrueColor 24 256 32 0 R GBA Z RGB A 0 0 0 0 00000 0 000 0 0 1 0 0 00000 0 000 0 1 0 0 0 8 8 8 8 24 8 16 16 16 16 1 0 1 0 8 8 8 8 24 8 16 16 16 16 1 1 0 0 8 8 8 8 24 8 16 16 16 16 1 1 1 0 8 8 8 8 24 8 16 16 16 16 visual support for other graphics devices Table 1-8 The OpenGL product can be used with devices that have no hardware OpenGL support using the Virtual Memory Driver (VMD) in Virtual GLX mode (VGL). In addition, VMD allows you to use many X11 drawables (local or remote) as "virtual devices" for three-dimensional graphics with OpenGL. This includes rendering to X terminals and other non-GLX extended X servers. Visuals Table for VMD X Visual Information OpenGL GLX Information Class Color Depth Map Size Buffer Size Overlay=1 or Image=0 RGBA=1 or Index=0 Double # Aux. Buffer Buffers Color Buffer Stencil Accumulation Buffer PseudoColor 8 256 8 0 PseudoColor 8 256 8 0 TrueColor 24 256 24 0 R G B A Za RGB A 0 b 0 0 0 0 0 24 4 0000 0 b 0 00000 0 0000 1 b 0 8 8 8 c 24 4 16 16 16 16 DirectColor 24 256 24 0 1 b 0 8 8 8 c 24 4 16 16 16 16 Chapter 1 11

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overview of OpenGL
the OpenGL product
Chapter 1
11
visual support for other graphics devices
The OpenGL product can be used with devices that have no hardware
OpenGL support using the Virtual Memory Driver (VMD) in Virtual
GLX mode (VGL). In addition, VMD allows you to use many X11
drawables (local or remote) as “virtual devices” for three-dimensional
graphics with OpenGL. This includes rendering to X terminals and other
non-GLX extended X servers.
Table 1-6
Stereo Visual Support for HP Fire GL-UX
X Visual Information
OpenGL GLX Information
Class
Depth
Color
Map
Size
Buffer
Size
Overlay
=1 or
Image=0
RGBA=
1 or
Index=0
Double
Buffer
Stereo
# Aux.
Buffers
Color Buffer
Stencil
Accumulation
Buffer
R
G
B
A
Z
R
G
B
A
TrueColor
24
256
24
0
1
1
1
0
8
8
8
0
24 4
16
16
16
0
TrueColor
24
256
32
0
1
1
1
0
8
8
8
8
24 4
16
16
16
16
Table 1-7
Stereo Mode Visual Support for ATI Fire X1/X3
X Visual Information
OpenGL GLX Information
Class
Depth
Color
Map
Size
Buffer
Size
Overlay=1
or
Image=0
RGBA=1
or
Index=0
Double
Buffer
Stereo
# Aux.
Buffers
Color Buffer
Stencil
Accumulation
Buffer
R
G
B
A
Z
R
G
B
A
PseudoColor 8
256
8
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
PseudoColor 8
256
8
1
0
1
0
0
0
0
0
0
0
0
0
0
0
0
TrueColor
24
256
32
0
1
0
0
0
8
8
8
8
24 8
16
16
16
16
TrueColor
24
256
32
0
1
0
1
0
8
8
8
8
24 8
16
16
16
16
TrueColor
24
256
32
0
1
1
0
0
8
8
8
8
24
8
16
16
16
16
TrueColor
24
256
32
0
1
1
1
0
8
8
8
8
24
8
16
16
16
16
Table 1-8
Visuals Table for VMD
X Visual Information
OpenGL GLX Information
Class
Depth
Color
Map
Size
Buffer
Size
Overlay=1
or
Image=0
RGBA=1
or
Index=0
Double
Buffer
# Aux.
Buffers
Color Buffer
Stencil
Accumulation
Buffer
R
G
B
A
Z
a
R
G
B
A
PseudoColor
8
256
8
0
0
b
0
0
0
0
0
24 4
0
0
0
0
PseudoColor
8
256
8
0
0
b
0
0
0
0
0
0
0
0
0
0
0
TrueColor
24
256
24
0
1
b
0
8
8
8
c
24 4
16
16
16
16
DirectColor
24
256
24
0
1
b
0
8
8
8
c
24 4
16
16
16
16