HP j6700 OpenGL Implementation Guide for HP-UX 11.x - Page 8

Overview of OpenGL, OpenGL Programming Guide, OpenGL Reference Manual

Page 8 highlights

overview of OpenGL introduction introduction The OpenGL interface consists of a set of commands that allow applications to define and manipulate three-dimensional objects. The commands include: • Geometric primitive definitions • Viewing operations • Lighting specifications • Primitive attributes • Pipeline control • Rasterization control OpenGL has been implemented on a large number of vendor platforms where the graphics hardware supports a wide range of capabilities (for example, frame buffer only devices, fully accelerated devices, devices without frame buffer, etc.). For more information on OpenGL, refer to these documents, published by Addison-Wesley and shipped with HP's implementation of OpenGL: • OpenGL Programming Guide Instruction on programming in OpenGL, offered in a tutorial format. • OpenGL Reference Manual A reference that contains details on all standard OpenGL functions, as well as utility (GLU) functions and X-windows (GLX) functions. • OpenGL Programming for the X Window System Instructions on interfacing OpenGL with the X Window system. 6 Chapter 1

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overview of OpenGL
introduction
Chapter 1
6
introduction
The OpenGL interface consists of a set of commands that allow
applications to define and manipulate three-dimensional objects. The
commands include:
Geometric primitive definitions
Viewing operations
Lighting specifications
Primitive attributes
Pipeline control
Rasterization control
OpenGL has been implemented on a large number of vendor platforms
where the graphics hardware supports a wide range of capabilities (for
example, frame buffer only devices, fully accelerated devices, devices
without frame buffer, etc.).
For more information on OpenGL, refer to these documents, published by
Addison-Wesley and shipped with HP’s implementation of OpenGL:
OpenGL Programming Guide
Instruction on programming in OpenGL, offered in a tutorial format.
OpenGL Reference Manual
A reference that contains details on all standard OpenGL functions,
as well as utility (GLU) functions and X-windows (GLX) functions.
OpenGL Programming for the X Window System
Instructions on interfacing OpenGL with the X Window system.