Nokia N-Gage QD Extended User Guide - Page 46

GPRS, Data call - problem

Page 46 highlights

Settings The following settings are shown if you have selected data call and high speed data as the connection type: • Use callback - This option allows a server to call you back once you have made the initial call. Contact your service provider to subscribe to this service. • Callback type - The options are Use server no. / Use other no.. Ask your service provider for the correct setting to use; it will depend on the service provider's configuration. • Callback number - Key in your game deck's data phone number which the dial back server uses. Usually, this number is the data call phone number of your game deck. • Use PPP compression - When set to Yes, this option speeds up the data transfer, if supported by the remote PPP server. If you have problems with establishing a connection, try setting this to No. Contact your service provider for guidance. Glossary: PPP (Point-to-Point Protocol) - a common networking software protocol that enables any computer with a modem and a phone line to connect directly to the Internet. • Use login script - The options are Yes / No. • Login script - Insert the login script. • Modem initialisation (Modem initialisation string) - Controls your game deck using modem AT commands. If required, enter characters specified by your GSM network service provider or Internet service provider. GPRS Go to Settings→ Connection→ GPRS. The GPRS settings affect all access points using a packet data connection. GPRS connection - If you select When available and you are in a network that supports packet data, the game deck registers to the GPRS network and sending text messages will be done via GPRS. Also, starting an active packet data connection, for example, to send and receive e-mail, is quicker. If you select When needed, the game deck will use a packet data connection only if you start an application or action that needs it. Access point - The access point name is needed when you want to use your game deck as a packet data modem to your computer. For more information on modem connections, see p. 122. Note: If there is no GPRS coverage and you have chosen When available, the game deck will periodically try to establish a packet data connection. Data call Go to Settings→ Connection→ Data call. The Data call settings affect all access points using a data call and high speed data call. 46 Copyright © 2003 Nokia. All rights reserved.

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Copyright © 2003 Nokia.
All rights reserved.
Settings
46
The following settings are shown if you have selected data
call and high speed data as the connection type:
Use callback
- This option allows a server to call you
back once you have made the initial call. Contact your
service provider to subscribe to this service.
Callback type
- The options are
Use server no.
/
Use other
no.
. Ask your service provider for the correct setting to
use; it will depend on the service provider’s
configuration.
Callback number
- Key in your game deck’s data phone
number which the dial back server uses. Usually, this
number is the data call phone number of your game
deck.
Use PPP compression
- When set to
Yes
, this option
speeds up the data transfer, if supported by the remote
PPP server. If you have problems with establishing a
connection, try setting this to
No
. Contact your service
provider for guidance.
Glossary:
PPP (Point-to-Point Protocol) - a
common networking software protocol that
enables any computer with a modem and a phone
line to connect directly to the Internet.
Use login script
- The options are
Yes
/
No
.
Login script
- Insert the login script.
Modem initialisation
(Modem initialisation string) -
Controls your game deck using modem AT commands.
If required, enter characters specified by your GSM
network service provider or Internet service provider.
GPRS
Go to
Settings
Connection
GPRS
.
The GPRS settings affect all access points using a packet
data connection.
GPRS connection
- If you select
When available
and you are
in a network that supports packet data, the game deck
registers to the GPRS network and sending text messages
will be done via GPRS. Also, starting an active packet data
connection, for example, to send and receive e-mail, is
quicker. If you select
When needed
, the game deck will use
a packet data connection only if you start an application
or action that needs it.
Access point
- The access point name is needed when you
want to use your game deck as a packet data modem to
your computer. For more information on modem
connections, see p. 122
.
Note:
If there is no GPRS coverage and you have
chosen
When available
, the game deck will periodically
try to establish a packet data connection.
Data call
Go to
Settings
Connection
Data call
.
The Data call settings affect all access points using a data
call and high speed data call.