ATI 9000 User Guide - Page 26

allows the application to decide whether or

Page 26 highlights

22 Texture Preference slider Mipmap Detail Level slider Wait for Vertical Sync Compatibility Settings button Defaults Selecting this decides whether your application should use high quality or high performance textures. Moving the slider to the right delivers the highest quality experience. Moving the slider to the left emphasizes a high performance solution while still providing good visuals. This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are a collection of different sized textures of the same image. As the user moves closer to a 3D object the image quality should increase, requiring a higher quality texture of the same image. The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized textures of the same image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest quality application experience. Moving the slider to the left selects a lower quality mipmap, delivering the highest application performance. Wait for vertical sync will lower the frame rate of full screen games but reduce the image tearing that can occur with the higher frame rate. Selecting Application Preference allows the application to decide whether or not it should display its frames at the refresh rate of the monitor. Selecting Always Off allows the application to run at its highest possible frame rate, regardless of the monitor's refresh rate which is typically less than the frame rate at which the application will run. This button allows you to access advanced settings that can solve compatibility issues for a few specific OpenGL applications. This button allows you to reset the OpenGL settings to default values.

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22
Texture
Preference
slider
Selecting this decides whether your application should
use high quality or high performance textures. Moving
the slider to the right delivers the highest quality
experience. Moving the slider to the left emphasizes a
high performance solution while still providing good
visuals.
Mipmap Detail
Level slider
This will allow you to choose the texture quality of the
mipmaps the application will use. Mipmaps are a
collection of different sized textures of the same image.
As the user moves closer to a 3D object the image
quality should increase, requiring a higher quality
texture of the same image. The base mipmap is the
highest quality texture, and all subsequent mipmaps are
smaller sized textures of the same image. Moving the
slider to the right selects a higher quality base mipmap,
delivering the highest quality application experience.
Moving the slider to the left selects a lower quality
mipmap, delivering the highest application performance.
Wait for
Vertical Sync
Wait for vertical sync will lower the frame rate of full
screen games but reduce the image tearing that can
occur with the higher frame rate. Selecting
Application
Preference
allows the application to decide whether or
not it should display its frames at the refresh rate of the
monitor. Selecting
Always Off
allows the application to
run at its highest possible frame rate, regardless of the
monitor’s refresh rate which is typically less than the
frame rate at which the application will run.
Compatibility
Settings
button
This button allows you to access advanced settings that
can solve compatibility issues for a few specific OpenGL
applications.
Defaults
This button allows you to reset the OpenGL settings to
default values.