Adobe 12040118 Tutorial - Page 550

Expression basics, About expressions, Add, edit, and remove expressions

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Expression basics About expressions Add, edit, and remove expressions Example: Use the expression language reference to write an expression Show expressions and the expression graph Writing expressions for source text Add comments to an expression Save and reuse expressions Expression Controls effects Convert an expression to keyframes The expression language Expression errors Many of the examples in this section are based on examples provided by Dan Ebberts. Dan Ebberts also has an excellent collection of example expressions and tutorials for learning how to work with expressions on his MotionScript website. The AE Enhancers forum provides many examples and much information about expressions, as well as scripts and animation presets. Chris and Trish Meyer provide a simple video overview of expressions on the ProVideo Coalition website. Chris and Trish Meyer provide a series of articles about expressions on the ProVideo Coalition website. These articles contain many useful examples. Chris and Trish Meyer share tips about expressions from their book _Creating Motion Graphics_ on the ProVideo Coalition website. About expressions To the top When you want to create and link complex animations, but would like to avoid creating tens or hundreds of keyframes by hand, try using expressions. An expression is a little piece of software-much like a script-that evaluates to a single value for a single layer property at a specific point in time. Whereas scripts tell an application to do something, an expression says that a property is something. With expressions, you can create relationships between layer properties and use the keyframes of one property to dynamically animate other layers. For example, you can use the pick whip to link path properties, so a mask can take its path from a brush stroke or a shape layer object. The expression language is based on the standard JavaScript language, but you do not need to know JavaScript to use expressions. You can create expressions by using the pick whip or by copying simple examples and modifying them to suit your needs. Note: Two sources of example expressions are the Expression Sampler template project (File > Browse Template Projects) and the animation presets in the Behaviors category (Animation > Browse Presets). Animation presets can include expressions, or even consist entirely of an expression. Animation presets that use expressions instead of keyframes are sometimes called behaviors. After you add an expression to a property, you can continue to add or edit keyframes for the property. An expression can take the value of a property as determined by its keyframes and use that as input to generate new, modified values. For example, the following expression on the Rotation property of a layer adds 90 degrees to the value of the Rotation property, in addition to the keyframed motion: value + 90 Some methods-such as wiggle-operate directly on the keyframed property values. (See Property attributes and methods (expression reference).) The following expression on the Position property of a layer preserves the keyframed motion of the layer and causes it to wiggle a little: wiggle(10, 10) Note: Using the wiggle expression is often much faster and easier than using the Wiggler. When you are animating text, you can use the Expression selector to specify how much you want an animator property to affect each text character. You can add one or more Expression selectors to an animator group, and that animator group can contain one or more properties. Add, edit, and remove expressions To the top You can enter entire expressions yourself, by manually typing them or by using the Expression Language menu; or you can create an expression with the pick whip or paste it from an example or other property.

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Expression basics
To the top
To the top
About expressions
Add, edit, and remove expressions
Example: Use the expression language reference to write an expression
Show expressions and the expression graph
Writing expressions for source text
Add comments to an expression
Save and reuse expressions
Expression Controls effects
Convert an expression to keyframes
The expression language
Expression errors
Many of the examples in this section are based on examples provided by Dan Ebberts. Dan Ebberts also has an excellent collection of example
expressions and tutorials for learning how to work with expressions on his
MotionScript website
.
The
AE Enhancers forum
provides many examples and much information about expressions, as well as scripts and animation presets.
Chris and Trish Meyer provide a simple video overview of expressions on the
ProVideo Coalition website
.
Chris and Trish Meyer provide a
series of articles about expressions on the ProVideo Coalition website
. These articles contain many useful
examples.
Chris and Trish Meyer share tips about expressions from their book _Creating Motion Graphics_
on the ProVideo Coalition website
.
About expressions
When you want to create and link complex animations, but would like to avoid creating tens or hundreds of keyframes by hand, try using
expressions. An expression is a little piece of software—much like a script—that evaluates to a single value for a single layer property at a specific
point in time. Whereas scripts tell an application to
do
something, an expression says that a property
is
something.
With expressions, you can create relationships between layer properties and use the keyframes of one property to dynamically animate other
layers. For example, you can use the pick whip to link path properties, so a mask can take its path from a brush stroke or a shape layer object.
The expression language is based on the standard JavaScript language, but you do not need to know JavaScript to use expressions. You can
create expressions by using the pick whip or by copying simple examples and modifying them to suit your needs.
Note:
Two sources of example expressions are the Expression Sampler template project (File > Browse Template Projects) and the animation
presets in the Behaviors category (Animation > Browse Presets).
Animation presets can include expressions, or even consist entirely of an expression. Animation presets that use expressions instead of keyframes
are sometimes called behaviors.
After you add an expression to a property, you can continue to add or edit keyframes for the property. An expression can take the value of a
property as determined by its keyframes and use that as input to generate new, modified values. For example, the following expression on the
Rotation property of a layer adds 90 degrees to the value of the Rotation property, in addition to the keyframed motion:
value + 90
Some methods—such as wiggle—operate directly on the keyframed property values. (See Property attributes and methods (expression
reference).)
The following expression on the Position property of a layer preserves the keyframed motion of the layer and causes it to wiggle a little:
wiggle(10, 10)
Note:
Using the wiggle expression is often much faster and easier than using the Wiggler.
When you are animating text, you can use the Expression selector to specify how much you want an animator property to affect each text
character. You can add one or more Expression selectors to an animator group, and that animator group can contain one or more properties.
Add, edit, and remove expressions
You can enter entire expressions yourself, by manually typing them or by using the Expression Language menu; or you can create an expression
with the pick whip or paste it from an example or other property.