Adobe 65007312 Programming Guide - Page 195

Web Gallery Plug-ins: A Tutorial Example, Creating a Web Gallery plug-in, Add descriptive files

Page 195 highlights

11 Web Gallery Plug-ins: A Tutorial Example This chapter provides a walkthrough example of how to build a Web Gallery plug-in, which uses a slightly different architecture from standard export and metadata plug-ins. This sample code produces a simple HTML gallery that shows a grid of thumbnail images, which respond to a click by showing a larger version of the clicked image. These concepts are introduced and explained in detail in Chapter 6, "Writing a Web-engine Plug-in." Creating a Web Gallery plug-in To begin creating the plug-in, we will create initial versions of the required files, then add code to them as we go on. 1. Create a single folder, mySamplePlugin.lrwebengine, to hold the plug-in files, in the following folder according to your operating system: Z In Mac OS: userhome/Library/Application Support/Adobe/Lightroom/ Web Galleries/mySamplePlugin.lrwebengine Z In Windows: LightroomRoot\shared\webengines\mySamplePlugin.lrwebengine Add descriptive files 1. In the myWebPlugin folder, create the information file that describes the plug-in, naming the file galleryInfo.lrweb. Add this initial Lua code to the file: return { LrSdkVersion = 3.0, LrSdkMinimumVersion = 2.0, -- minimum SDK version required by this plug-in title = "My Sample Plug-in", id = "com.adobe.wpg.templates.mysample", galleryType = "lua", maximumGallerySize = 50000, } 2. In the myWebPlugin folder, create the manifest file that defines the contents of the plug-in, naming it manifest.lrweb. Include the first command, which specifies a template for a gallery page: AddGridPages { template = "grid.html", rows = 4, columns = 4, } 195

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195
11
Web Gallery Plug-ins: A Tutorial Example
This chapter provides a walkthrough example of how to build a Web Gallery plug-in, which uses a slightly
different architecture from standard export and metadata plug-ins.
This sample code produces a simple HTML gallery that shows a grid of thumbnail images, which respond
to a click by showing a larger version of the clicked image.
These concepts are introduced and explained in detail in
Chapter 6, “
Writing a Web-engine Plug-in
.”
Creating a Web Gallery plug-in
To begin creating the plug-in, we will create initial versions of the required files, then add code to them as
we go on.
1.
Create a single folder,
mySamplePlugin.lrwebengine
, to hold the plug-in files, in the following folder
according to your operating system:
Z
In Mac OS:
userhome
/Library/Application Support/Adobe/Lightroom/
Web Galleries/mySamplePlugin.lrwebengine
Z
In Windows:
LightroomRoot
\shared\webengines\mySamplePlugin.lrwebengine
Add descriptive files
1.
In the
myWebPlugin
folder, create the
information
file that describes the plug-in, naming the file
galleryInfo.lrweb
.
Add this initial Lua code to the file:
return {
LrSdkVersion = 3.0,
LrSdkMinimumVersion = 2.0, -- minimum SDK version required by this plug-in
title = "My Sample Plug-in",
id = "com.adobe.wpg.templates.mysample",
galleryType = "lua",
maximumGallerySize = 50000,
}
2.
In the
myWebPlugin
folder, create the
manifest
file that defines the contents of the plug-in, naming it
manifest.lrweb
. Include the first command, which specifies a template for a gallery page:
AddGridPages {
template = "grid.html",
rows = 4,
columns = 4,
}