Adobe 65011817 User Guide - Page 146

Soft Light, Color Dodge

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USING FIREWORKS CS4 140 Layers, masking, and blending Linear Burn Inspects each channel of the current and background layers and darkens the background color to reflect the blend color by decreasing the brightness. The overall effect is to darken the image. The neutral color is white, so Linear Burn blending with white has no effect. Lighten Selects the lighter of the blend color and base color to use as the result color. This mode replaces only pixels that are darker than the blend color. Screen Multiplies the inverse of the blend color by the base color, resulting in a bleaching effect. Color Dodge Brightens the base color to reflect the blend color by decreasing the contrast. Blending with black produces no change. Linear Dodge Inspects each channel of the current and background layers and lightens the background color to reflect the blend color by increasing the brightness. The overall effect is to lighten the image. The neutral color is black, so Linear Dodge blending with black has no effect. Overlay Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color. The base color is not replaced, but mixed with the blend color to reflect the lightness or darkness of the original color. Soft Light Darkens or lightens the colors, depending on the blend color. The effect is like shining a diffused spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened like it was dodged. If the blend color is darker than 50% gray, the image is darkened like it was burned in. Painting with pure black or white produces a distinctly darker or lighter area, but does not result in pure black or white. Hard Light Multiplies or screens the colors, depending on the blend color. The effect is like shining a harsh spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened, like it was screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is darkened, like it was multiplied. This is useful for adding shadows to an image. Painting with pure black or white results in pure black or white. Vivid Light A contrast-increasing blend mode that combines the effects of the Color Burn and Color Dodge modes. If the blend color is darker than mid-gray, Vivid Light darkens or burns the image by increasing the contrast. Otherwise, the image is lightened or dodged by decreasing the contrast. Linear Light A combination of Linear Burn and Linear Dodge that adjusts brightness. If the blend layer color is darker than mid-gray, Linear Light decreases the image brightness. Otherwise, Linear Light increases the image brightness. Pin Light Replaces the color, depending on the blend color. If the blend color is lighter than 50% gray, pixels darker than the blend color are replaced. If the blend color is darker than 50% gray, pixels lighter than the blend color are replaced. Hard Mix Reduces the colors in an image to just eight pure colors. Difference Subtracts the blend color from the base color or the base color from the blend color. The color with less brightness is subtracted from the color with more brightness. Exclusion Creates an effect like but lower in contrast than the Difference mode. Blending with white inverts the base color values. Blending with black produces no change. Hue Combines the hue value of the blend color with the luminance and saturation of the base color to create the result color. Saturation Combines the saturation of the blend color with the luminance and hue of the base color to create the result color. Color Combines the hue and saturation of the blend color with the luminance of the base color to create the result color. This mode preserves the gray levels for coloring monochrome images and tinting color images. Last updated 3/8/2011

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140
USING FIREWORKS CS4
Layers, masking, and blending
La
s
t updated 3/8/2011
Linear Burn
Inspects each channel of the current and background layers and darkens the background color to reflect
the blend color by decreasing the brightness. The overall effect is to darken the image. The neutral color is white, so
Linear Burn blending with white has no effect.
Lighten
Selects the lighter of the blend color and base color to use as the result color. This mode replaces only pixels
that are darker than the blend color.
Screen
Multiplies the inverse of the blend color by the base color, resulting in a bleaching effect.
Color Dodge
Brightens the base color to reflect the blend color by decreasing the contrast. Blending with black
produces no change.
Linear Dodge
Inspects each channel of the current and background layers and lightens the background color to reflect
the blend color by increasing the brightness. The overall effect is to lighten the image. The neutral color is black, so
Linear Dodge blending with black has no effect.
Overlay
Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing pixels
while preserving the highlights and shadows of the base color. The base color is not replaced, but mixed with the blend
color to reflect the lightness or darkness of the original color.
Soft Light
Darkens or lightens the colors, depending on the blend color. The effect is like shining a diffused spotlight
on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened like it was dodged. If the
blend color is darker than 50% gray, the image is darkened like it was burned in. Painting with pure black or white
produces a distinctly darker or lighter area, but does not result in pure black or white.
Hard Light
Multiplies or screens the colors, depending on the blend color. The effect is like shining a harsh spotlight
on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened, like it was screened. This
is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is darkened, like it was
multiplied. This is useful for adding shadows to an image. Painting with pure black or white results in pure black or
white.
Vivid Light
A contrast-increasing blend mode that combines the effects of the Color Burn and Color Dodge modes. If
the blend color is darker than mid-gray, Vivid Light darkens or burns the image by increasing the contrast. Otherwise,
the image is lightened or dodged by decreasing the contrast.
Linear Light
A combination of Linear Burn and Linear Dodge that adjusts brightness. If the blend layer color is darker
than mid-gray, Linear Light decreases the image brightness. Otherwise, Linear Light increases the image brightness.
Pin Light
Replaces the color, depending on the blend color. If the blend color is lighter than 50% gray, pixels darker
than the blend color are replaced. If the blend color is darker than 50% gray, pixels lighter than the blend color are
replaced.
Hard Mix
Reduces the colors in an image to just eight pure colors.
Difference
Subtracts the blend color from the base color or the base color from the blend color. The color with less
brightness is subtracted from the color with more brightness.
Exclusion
Creates an effect like but lower in contrast than the Difference mode. Blending with white inverts the base
color values. Blending with black produces no change.
Hue
Combines the hue value of the blend color with the luminance and saturation of the base color to create the result
color.
Saturation
Combines the saturation of the blend color with the luminance and hue of the base color to create the result
color.
Color
Combines the hue and saturation of the blend color with the luminance of the base color to create the result
color. This mode preserves the gray levels for coloring monochrome images and tinting color images.