Gigabyte GV-R7064T Manual - Page 24

Compatibility Settings button

Page 24 highlights

English n Mipmap Detail Level slider This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are a collection of different sized textures of the same image. As the user moves closer to a 3D object the image quality should increase, requiring a higher quality texture of the same image. The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized textures of the same image. Moving the slider to the right selects a higher quality base mipmap, delivering the highest quality application experience. Moving the slider to the left selects a lower quality mipmap, delivering the highest application performance. n Wait for Vertical Sync This will lower the frame rate of full screen games but reduce the image tearing that can occur with the higher frame rate. Selecting Application Preference allows the application to decide whether or not it should display its frames at the refresh rate of the monitor. Selecting Always Off allows the application to run at its highest possible frame rate, regardless of the monitor's refresh rate which is typically less than the frame rate at which the application will run. n Compatibility Settings button This button allows you to access advanced settings that can solve compatibility issues for a few specific Direct 3D applications. l Support W-buffer l Support 32bit Z-buffer dephth l Alphe dithering method l Support DTX texture formats allows applications to use this kind of texture format. There are a few applications that can only support a limited number of texture formats. By selecting Disabled, the driver will not support DTX texture formats, thus reducing the number of texture formats supported. l Alternate pixel center This may eliminate problems with some Direct 3D games which display vertical and horizontal lines around textures, or text that appears incorrect. However, this setting should only be used if you are experiencing the symptoms mentioned, as it may cause problems with other games. l Defaults button allows you to reset the Direct 3D Compatibility Settings to default values. n Defaults button This button allows you to reset the Direct 3D Settings to default values. GV-R7032T/GV-R7064T Graphics Accelerator - 24 -

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GV-R7032T/GV-R7064T Graphics Accelerator
- 24 -
English
n
Mipmap Detail Level slider
This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are
a collection of different sized textures of the same image. As the user moves closer to a 3D object the
image quality should increase, requiring a higher quality texture of the same image.
The base mipmap is the highest quality texture, and all subsequent mipmaps are smaller sized
textures of the same image. Moving the slider to the right selects a higher quality base mipmap,
delivering the highest quality application experience. Moving the slider to the left selects a lower
quality mipmap, delivering the highest application performance.
n
Wait for Vertical Sync
This will lower the frame rate of full screen games but reduce the image tearing that can occur with the
higher frame rate. Selecting
Application Preference
allows the application to decide whether or not
it should display its frames at the refresh rate of the monitor. Selecting
Always Off
allows the
application to run at its highest possible frame rate, regardless of the monitor’s refresh rate which is
typically less than the frame rate at which the appli-
cation will run.
n
Compatibility Settings button
This button allows you to access advanced settings
that can solve compatibility issues for a few specific
Direct 3D applications.
l
Support W-buffer
l
Support 32bit Z-buffer dephth
l
Alphe dithering method
l
Support DTX texture formats
allows applica-
tions to use this kind of texture format. There are a
few applications that can only support a limited num-
ber of texture formats. By selecting
Disabled
, the
driver will not support DTX texture formats, thus reducing the number of texture formats supported.
l
Alternate pixel center
This may eliminate problems with some Direct 3D games which display
vertical and horizontal lines around textures, or text that appears incorrect. However,
this setting should only be used if you are experiencing the symptoms mentioned, as it may
cause problems with other games.
l
Defaults button
allows you to reset the Direct 3D Compatibility Settings to default values.
n
Defaults button
This button allows you to reset the Direct 3D Settings to default values.