Motorola E680 Technical Manual - Page 9

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1 Introduction KVM MIDP MMA MT OEM OTA RMS RTOS SDK SMS SMSC SU UI URI VM WMA Kilo Virtual Machine Mobile Information Device Profile Multimedia API Mobile Terminated Original Equipment Manufacturer Over The Air Record Management System Real Time Operating System Software Development Kit Short Message Service Short Messaging Service Center Subscribe Unit User Interface Unified Resource Identifier Virtual Machine Wireless Messaging API Document Overview This developer's guide is organized into the following chapters and appendixes: Chapter 1 - Introduction: this chapter has general information about this document, including purpose, scope, references, and definitions. Chapter 2 - J2ME Introduction: this chapter describes the J2ME platform and the available resources on the Motorola E680 handset. Chapter 3 - Developing and Packaging J2ME Applications: this chapter describes important features to look for when selecting tools and emulation environments. It also describes how to package a J2ME application, how to package a MIDlet, and generate JAR and JAD files properly. Chapter 4 -Downloading Applications: this chapter describes the process for downloading applications. Chapter 5 - Application Management: this chapter describes the lifecycle, installation/de-installation, and updating process for a MIDlet suite. Chapter 6 -- Multiple Applications: this chapter describes all multiple applications. Chapter 7- JAD Attributes: this chapter describes what attributes are supported. Chapter 8 - Gaming API/Multiple Key Press: this chapter describes the Gaming API. 9

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1
Introduction
9
KVM
Kilo Virtual Machine
MIDP
Mobile Information Device Profile
MMA
Multimedia API
MT
Mobile Terminated
OEM
Original Equipment Manufacturer
OTA
Over The Air
RMS
Record Management System
RTOS
Real Time Operating System
SDK
Software Development Kit
SMS
Short Message Service
SMSC
Short Messaging Service Center
SU
Subscribe Unit
UI
User Interface
URI
Unified Resource Identifier
VM
Virtual Machine
WMA
Wireless Messaging API
Document Overview
This developer’s guide is organized into the following chapters and appendixes:
Chapter 1
Introduction:
this chapter
has general information about this document,
including purpose, scope, references, and definitions.
Chapter 2
J2ME Introduction:
this chapter
describes the J2ME platform and the
available resources on the Motorola E680 handset.
Chapter 3
Developing and Packaging J2ME Applications:
this chapter describes
important features to look for when selecting tools and emulation environments. It also
describes how to package a J2ME application, how to package a MIDlet, and generate
JAR and JAD files properly.
Chapter 4
–Downloading Applications:
this chapter
describes the process for
downloading applications.
Chapter 5
Application Management:
this chapter
describes the lifecycle,
installation/de-installation, and updating process for a MIDlet suite.
Chapter 6 -- Multiple Applications:
this chapter describes all multiple applications.
Chapter 7– JAD Attributes:
this chapter describes what attributes are supported.
Chapter 8 –
Gaming API/Multiple Key Press
: this chapter
describes the Gaming API.