Nintendo 1504166 Programming Manual - Page 32
VRAM Memory Map, VRAM Address Mapping of BG Data.
View all Nintendo 1504166 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 32 highlights
AGB Programming Manual Image System 5.1.2 VRAM Memory Map The VRAM (96 Kbyte) memory maps in the BG modes are as shown in the following figure. BG Modes 0, 1, and 2 06017FFFh OBJ Character Data 32 Kbytes 06014000h BG Mode 3 OBJ Character Data 16 Kbytes 06010000h BG0-BG3 Screen Data Maximum 32 Kbytes and BG0-BG3 Shared Character Data Minimum 32 Kbytes Frame Buffer 0 80 Kbytes BG Modes 4 and 5 06014000h OBJ Character Data 16 Kbytes Frame Buffer 1 40 Kbytes 0600A000h Frame Buffer 0 40 Kbytes 06000000h Users can map the screen and character data areas in the 64 Kbyte BG area in BG modes 0, 1, and 2. For more information, see section 6.1.3, VRAM Address Mapping of BG Data. In addition, see the descriptions below for more information on the memory areas and the data formats for each area. ©1999 - 2001 Nintendo of America Inc. 32 D.C.N. AGB-06-0001-002B4