Nintendo 1504166 Programming Manual - Page 59

is, the less efficient the rendering will be., Please be aware of this problem.

Page 59 highlights

AGB Programming Manual Rendering Functions The "Number of Rendering Cycles" and the corresponding number of OBJ displayable for a single line is expressed in the table below. OBJ H Size 8 16 32 64 128 (double the size of 64) Number of Rendering Cycles Normal OBJ Rotation/Scaling OBJ 8 26 16 42 32 74 64 138 X 266 Number of OBJ displayable on single line Normal OBJ Rotation/Scaling OBJ 128 47 76 29 38 16 19 8 X 4 If the number for non-displayed (outside of the screen) OBJ in the OAM is lower than that for displayed OBJ, the bigger the non-displayed OBJ's size is, the less efficient the rendering will be. Please be aware of this problem. ©1999 - 2001 Nintendo of America Inc. 59 D.C.N. AGB-06-0001-002B4

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AGB Programming Manual
Rendering Functions
©1999 - 2001 Nintendo of America Inc.
59
D.C.N. AGB-06-0001-002B4
The “Number of Rendering Cycles” and the corresponding number of OBJ
displayable for a single line is expressed in the table below.
Number of Rendering Cycles
Number of OBJ displayable on single line
OBJ H Size
Normal OBJ
Rotation/Scaling
OBJ
Normal OBJ
Rotation/Scaling
OBJ
8
8
26
128
47
16
16
42
76
29
32
32
74
38
16
64
64
138
19
8
128 (double the
size of 64)
X
266
X
4
If the number for non-displayed (outside of the screen) OBJ in the OAM is
lower than that for displayed OBJ, the bigger the non-displayed OBJ's size
is, the less efficient the rendering will be.
Please be aware of this problem.