Alpine CDA-118M Om Cda-118m English - Page 31

Receiving Stored Channels, Storing the desired Sports Team SIRIUS only, Storing the desired Song /

Page 31 highlights

Receiving Stored Channels 1 Press and hold PRESET for at least 2 seconds. The Preset screen is displayed. 2 Turn the Rotary encoder to select a radio station. 3 Press /ENTER. The selected channel is received. • You can also call up the desired preset memory by pressing PRESET repeatedly. Storing the desired Sports Team (SIRIUS only) Store a favorite team from one of the available leagues SIRIUS covers. Once stored, game times and scores for that team are announced using the interruption Alert display while receiving other programming. To receive these announcements, refer to "Activating the stored Alert (SIRIUS only)" on page 30. This function becomes effective after performing the following operation and set GAME ALERT to ON. On how to set GAME ALERT to ON, refer to "Setting the Favorite Sports Team announcement (SPORTS)" (page 26). Storing while receiving a game broadcast 1 Select the channel broadcasting your favorite team's game. 2 Press FUNC./SETUP to activate the Function mode. 3 Turn the Rotary encoder to select MEMORY, and then press /ENTER to activate the Memory mode. 4 Turn the Rotary encoder to select the desired team for the game being broadcast, and then press /ENTER. 5 Turn the Rotary encoder to select alert type, and then press /ENTER. SCORE INITIAL SCORE : The Alert display interrupts by game progress (change of score, game result, etc.). INITIAL : The Alert display interrupts when the game begins. 6 The new alert was stored in memory. A "GAME STORED" pop-up screen followed by an "X USED Y EMPTY". X is the total number of listings stored in memory, and Y is the total number of memory listings still available for storage. 7 Press FUNC./SETUP to cancel the Function mode. • If you try to store when the memory area is full, "MEMORY FULL" is displayed for 2 seconds. Following that display, the existing alert list stored in memory is shown. Select one of the stored alerts using the Rotary encoder. To replace the selected alert, presss /ENTER and a "REPLACE YES" or "REPLACE NO" screen will then be displayed. Select "REPLACE YES" by turning the Rotary encoder, and then press /ENTER. • You can manage the stored Alert memory setting on Setup mode, for details refer to "Setting the Sirius Seek (S-SEEK) Alert" on page 27. • You can also store the desired sports teams on Setup mode, for details, refer to "Setting the Favorite Sports Team announcement (SPORTS)" on page 26. • If no operation is performed for 60 seconds , the unit returns to normal mode. Storing the desired Song / Artist (SIRIUS only) A stored song title or artist name is announced whenever a matching title or artist is found on another channel. The interruption Alert is displayed while listening to a program on another channel. For receiving interruption information, refer to "Activating the stored Alert (SIRIUS only)" (page 30). 1 Press FUNC./SETUP to activate the Function mode when a Song or the song of an Artist you want to store is being broadcast. 2 Turn the Rotary encoder to select MEMORY, press /ENTER to activate the Memory mode. 3 Turn the Rotary encoder to select SONG or ARTIST (when available), and then press /ENTER. 4 The new Alert was stored in memory. A "ARTIST/SONG STORED" pop-up screen is followed by an "X USED Y EMPTY". X is the total number of listings stored in memory, and Y is the total number of memory listings still available for storage. • If no operation is performed for 60 seconds, the unit returns to normal mode. • If you try to store when the memory area is full, "MEMORY FULL" is displayed for 2 seconds. Following that, display, the existing alert list stored in memory is shown. Select one of the stored alerts using the Rotary encoder. To replace the selected alert, press /ENTER and a "REPLACE YES" or "REPLACE NO" screen will then be displayed. Select "REPLACE YES" by turning the Rotary encoder, and then press /ENTER. • You can manage the stored Alert memory setting on Setup mode, for details, refer to "Setting the Sirius Seek (S-SEEK) Alert" on page 27. 29-EN

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29
-EN
Receiving Stored Channels
1
Press and hold
PRESET
for at least 2 seconds.
The Preset screen is displayed.
2
Turn the
Rotary encoder
to select a radio station.
3
Press
/
ENTER
.
The selected channel is received.
You can also call up the desired preset memory by pressing
PRESET
repeatedly.
Storing the desired Sports Team (SIRIUS only)
Store a favorite team from one of the available leagues SIRIUS covers.
Once stored, game times and scores for that team are announced using
the interruption Alert display while receiving other programming. To
receive these announcements, refer to “Activating the stored Alert
(SIRIUS only)” on page 30.
This function becomes effective after performing the following
operation and set GAME ALERT to ON. On how to set GAME ALERT
to ON, refer to “Setting the Favorite Sports Team announcement
(SPORTS)” (page 26).
1
Select the channel broadcasting your favorite team’s
game.
2
Press
FUNC./SETUP
to activate the Function
mode.
3
Turn the
Rotary encoder
to select MEMORY, and
then press
/
ENTER
to activate the Memory
mode.
4
Turn the
Rotary encoder
to select the desired team
for the game being broadcast, and then press
/
ENTER
.
5
Turn the
Rotary encoder
to select alert type, and
then press
/
ENTER
.
6
The new alert was stored in memory.
A “GAME STORED” pop-up screen followed by an
“X USED
Y EMPTY”.
X is the total number of listings stored in memory, and Y is
the total number of memory listings still available for
storage.
7
Press
FUNC./SETUP
to cancel the Function mode.
If you try to store when the memory area is full, “MEMORY FULL”
is displayed for 2 seconds. Following that display, the existing alert
list stored in memory is shown. Select one of the stored alerts using
the
Rotary encoder
. To replace the selected alert, presss
/
ENTER
and a “REPLACE YES” or “REPLACE NO” screen
will then be displayed. Select “REPLACE YES” by turning the
Rotary encoder
, and then press
/
ENTER
.
You can manage the stored Alert memory setting on Setup mode, for
details refer to “Setting the Sirius Seek (S-SEEK) Alert” on page 27.
You can also store the desired sports teams on Setup mode, for
details, refer to “Setting the Favorite Sports Team announcement
(SPORTS)” on page 26.
If no operation is performed for 60 seconds , the unit returns to
normal mode.
Storing the desired Song / Artist (SIRIUS only)
A stored song title or artist name is announced whenever a matching
title or artist is found on another channel. The interruption Alert is
displayed while listening to a program on another channel. For
receiving interruption information, refer to “Activating the stored Alert
(SIRIUS only)” (page 30).
1
Press
FUNC./SETUP
to activate the Function mode
when a Song or the song of an Artist you want to
store is being broadcast.
2
Turn the
Rotary encoder
to select MEMORY, press
/
ENTER
to activate the Memory mode.
3
Turn the
Rotary encoder
to select SONG or
ARTIST (when available), and then press
/
ENTER
.
4
The new Alert was stored in memory.
A “ARTIST/SONG STORED” pop-up screen is followed by
an “X USED
Y EMPTY”.
X is the total number of listings stored in memory, and Y is
the total number of memory listings still available for
storage.
If no operation is performed for 60 seconds, the unit returns to
normal mode.
If you try to store when the memory area is full, “MEMORY FULL”
is displayed for 2 seconds. Following that, display, the existing alert
list stored in memory is shown. Select one of the stored alerts using
the
Rotary encoder
. To replace the selected alert, press
/
ENTER
and a “REPLACE YES” or “REPLACE NO” screen will then be
displayed. Select “REPLACE YES” by turning the
Rotary encoder
,
and then press
/
ENTER
.
You can manage the stored Alert memory setting on Setup mode, for
details, refer to “Setting the Sirius Seek (S-SEEK) Alert” on page 27.
Storing while receiving a game broadcast
SCORE
INITIAL
SCORE :
The Alert display interrupts by game progress
(change of score, game result, etc.).
INITIAL :
The Alert display interrupts when the game begins.