Gigabyte GV-AV32DG Manual - Page 20

Direct 3D Display Properties

Page 20 highlights

AV32DG Graphics Accelerator Anisotropic texture filtering allows you to set a level of anisotropic texture filtering. This will result in much higher quality textures with a negligible reduction in performance. Level of Detail allows you to set the level of mipmapped detail. The Sharp setting is recommended for larger, more detailed, mipmapping scenes. The Fuzzy setting is recommended for smaller, less detailed, mipmapping scenes. Direct 3D Display Properties The Direct 3D properties page allows you to adjust the Direct 3D settings. D3D Settings Wai t for vertical sync allows you to lower the frame rate of full screen games. This will reduce image tearing that can occur with higher frame rates. W-buffer support allows you to enable or disable W-buffer support. It is recommend that Wbuffer support should be disabled for games that do not support this feature. Compressed texture format allows you to enable support for DirectX compressed texture formats. Some applications cannot handle too many texture formats. Disabling compressed texture format the video driver ceases to support this feature. Alternate pixel center may eliminate problems with some 3D games that displays vertical . and horizontal lines around textures or text that appears incorrect. However, this setting should only be used if you are experiencing these symptoms, as it may cause problems with other games. Z-buffer bit depths allows you to set the Z-buffer bit rate. By default 16:24 (16 and 24) is selected to achieve optimum performance. 8-bit Stencil allows you to add 32-bit Z-buffer with 8 bits for stencil and 24 bits for the Z-buffer. 20

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20
AV32DG Graphics Accelerator
Direct 3D Display Properties
The Direct 3D properties page allows you to adjust the Direct 3D settings.
D3D Settings
±
Wai t for vertical sync
allows you to lower the frame rate of full screen games. This will
reduce image tearing that can occur with higher frame rates.
±
W-buffer support
allows you to enable or disable W-buffer support. It is recommend that W-
buffer support should be disabled for games that do not support this feature.
±
Compressed texture format
allows you to enable support for DirectX compressed texture
formats. Some applications cannot handle too many texture formats. Disabling compressed
texture format the video driver ceases to support this feature.
±
Alternate pixel center
may eliminate problems with some 3D games that displays vertical .
and horizontal lines around textures or text that appears incorrect. However, this setting
should only be used if you are experiencing these symptoms, as it may cause problems
with other games.
±
Z-buffer bit depths
allows you to set the Z-buffer bit rate. By default 16:24 (16 and 24) is
selected to achieve optimum performance.
8-bit Stencil allows you to add 32-bit Z-buffer with 8 bits for stencil and 24 bits for the Z-buffer.
z
Anisotropic
texture filtering
allows you to set a level of anisotropic texture filtering.
This will result in much higher quality textures with a negligible reduction in performance.
z
Level of Detail
allows you to set the level of mipmapped detail.
The
Sharp
setting is recommended for larger, more detailed, mipmapping scenes. The
Fuzzy
setting is recommended for smaller, less detailed, mipmapping scenes.