Gigabyte GV-R557D3-1GI Manual - Page 21

Standard Settings, Anti-Aliasing, Adaptive Anti-Aliasing

Page 21 highlights

3D:  Standard Settings The Standard Settings page provides access to a universal slider control where you can simultaneously adjust all of the standard 3D settings for any type of 3D application. The slider enables you to adjust for overall system performance, overall 3D image quality, or a balance between the two. This page is useful when you are not aware of which type of 3D settings your application uses, or when you want to use an overall adjustment control that rapidly configures your application.  Anti-Aliasing Anti-Aliasing (AA) is a rendering technique designed to remove jagged edges, shimmering, and pixelation problems that are common in rendered 3D images. Rather than determining the color to display for each pixel by sampling a single location at the pixel's center, anti-aliasing samples multiple locations within each pixel and blends the results together to produce the final color. Anti-Aliasing can be set to favor either system processing performance or image quality, or the application can decide: • Setting for performance is best used when the 3D image is animated and smooth motion is the most important consideration. • Setting for quality is best used when highly detailed and realistic 3D objects is the most important consideration. • If you are unsure of how to configure anti-aliasing, use the Use application settings option. Your display will automatically adjust to the application's requirements.  Adaptive Anti-Aliasing Adaptive anti-aliasing is a technique that applies a combination of multi-sampling (MSAA) and supersampling (SSAA) on 3D objects to improve edge smoothness and fine detail. This feature renders 3D objects containing transparencies more realistic, providing exceptional levels of image quality while maintaining performance. - 21 - Software Installation

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- 21 -
Software Installation
Standard Settings
The Standard Settings page provides access to a
universal slider control where you can simultane-
ously adjust all of the standard 3D settings for any
type of 3D application. The slider enables you to
adjust for overall system performance, overall 3D
image quality, or a balance between the two.
This page is useful when you are not aware of which
type of 3D settings your application uses, or when
you want to use an overall adjustment control that
rapidly configures your application.
Anti-Aliasing
Anti-Aliasing (AA) is a rendering technique de-
signed to remove jagged edges, shimmering, and
pixelation problems that are common in rendered
3D images. Rather than determining the color to
display for each pixel by sampling a single location
at the pixel’s center, anti-aliasing samples multiple
locations within each pixel and blends the results
together to produce the final color.
Anti-Aliasing can be set to favor either system
processing performance or image quality, or the
application can decide:
• Setting for performance is best used when the
3D image is animated and smooth motion is the
most important consideration.
• Setting for quality is best used when highly de
-
tailed and realistic 3D objects is the most important
consideration.
• If you are unsure of how to configure anti-alias
-
ing, use the Use application settings option. Your
display will automatically adjust to the application’s
requirements.
Adaptive Anti-Aliasing
Adaptive anti-aliasing is a technique that applies a
combination of multi-sampling (MSAA) and super-
sampling (SSAA) on 3D objects to improve edge
smoothness and fine detail.
This feature renders
3D objects containing transparencies more realistic,
providing exceptional levels of image quality while
maintaining performance.
3D: