HP Vectra XE310 hp vectra xe310 series 1, technical reference manual - Page 18

Graphics - specification

Page 18 highlights

System Features Graphics Integrated Graphics Controller The XE310 PC uses Intel® 810E integrated graphics with Direct AGP and Dynamic Video Memory technology. The video memory is dynamically allocated on system memory (SDRAM) by the chipset, and shared with main memory. Depending on the configuration and application, between 4 and 10MB of main memory may be reserved for video. Its architecture consists of dedicated multi-media engines executing in parallel to deliver high performance 3D, 2D and motion compensation video capabilities. The 3D and 2D engines are managed by a 3D/2D pipeline preprocessor allowing a sustained flow of graphics data to be rendered and displayed. specifications • Integrated Graphics Controller ❒ 3D Hyper Pipelined Architecture ❒ Full 2D H/W Acceleration ❒ Motion Video Acceleration • 3D Graphics Visual Enhancements ❒ Flat & Gouraud Shading ❒ Mip Maps with Bilinear and Anisotropic Filtering ❒ Fogging Atmospheric Effects ❒ Z Buffering ❒ 3D Pipe 2D Clipping ❒ Backface Culling • 3D Graphics Texturing Enhancements ❒ Per Pixel Perspective Correction Texture Mapping ❒ Texture Compositing ❒ Texture Color Keying/Chroma Keying • Display ❒ Integrated 24-bit 230 MHz RAMDAC ❒ Gamma Corrected Video ❒ DDC2B Compliant • 2D Graphics ❒ Up to 1600x1200 in 8-bit Color at 75 Hz Refresh ❒ Hardware Accelerated Functions ❒ 3 Operand Raster BitBLTs ❒ 64x64x3 Color Transparent Cursor • Arithmetic Stretch Blitter Video ❒ H/W Motion Compensation Assistance for S/W MPEG2 Decode ❒ Software DVD at 30 fps 14

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System Features
14
Graphics
Integrated Graphics Controller
The XE310 PC uses Intel® 810E integrated graphics with Direct AGP and Dynamic Video Memory
technology. The video memory is dynamically allocated on system memory (SDRAM) by the chipset, and
shared with main memory.
Depending on the configuration and application, between 4 and 10MB of main memory may be reserved
for video.
Its architecture consists of dedicated multi-media engines executing in parallel to deliver high
performance 3D, 2D and motion compensation video capabilities. The 3D and 2D engines are managed
by a 3D/2D pipeline preprocessor allowing a sustained flow of graphics data to be rendered and
displayed.
specifications
Integrated Graphics Controller
3D Hyper Pipelined Architecture
Full 2D H/W Acceleration
Motion Video Acceleration
3D Graphics Visual Enhancements
Flat & Gouraud Shading
Mip Maps with Bilinear and Anisotropic Filtering
Fogging Atmospheric Effects
Z Buffering
3D Pipe 2D Clipping
Backface Culling
3D Graphics Texturing Enhancements
Per Pixel Perspective Correction Texture Mapping
Texture Compositing
Texture Color Keying/Chroma Keying
Display
Integrated 24-bit 230 MHz RAMDAC
Gamma Corrected Video
DDC2B Compliant
2D Graphics
Up to 1600x1200 in 8-bit Color at 75 Hz Refresh
Hardware Accelerated Functions
3 Operand Raster BitBLTs
64x64x3 Color Transparent Cursor
Arithmetic Stretch Blitter Video
H/W Motion Compensation Assistance for S/W MPEG2 Decode
Software DVD at 30 fps