Pioneer DJM-900NXS Operating Instructions - Page 18
Pioneer DJM-900NXS Manual
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Types of effects Types of SOUND COLOR FX effects Effect Name Descriptions SPACE Applies a reverberation effect to the original sound. Applies an echo effect, with the sound delayed slightly after the original sound output several times and gradually attenuated. BEAT c, d buttons (parameter 1) TIME control (parameter 2) Use these to set a time delay of 1/8 - 16/1 with respect to the time of one beat of the BPM. Use this to set the delay time. 1 to 4000 (ms) Use this to set the balance between the original sound and the echo sound. Use this to set the delay time. COLOR control Turn counterclockwise: Applies the reverberation effect to the mid- and low ranges. Turn clockwise: Applies the reverberation effect to the mid- and high ranges. Turn counterclockwise: Applies the echo effect to the mid-range only. Turn clockwise: Applies the echo effect to the high range only. Turn counterclockwise: A gate effect makes the sound tighter, with a reduced sense of volume. Turn clockwise: A compressor effect makes the sound fatter, with an increased sense of volume. LEVEL/DEPTH control (parameter 3) X-PAD (parameter 4) DUB ECHO SPIRAL1 2 This function adds a reverberation effect to the input sound. When the delay time is changed, the pitch changes simultaneously. Input sound turned off Fade-out Time GATE/COMP Changes the texture of the overall sound. NOISE White noise generated inside this unit is mixed in to the sound of the channel via the filter and output. ! The volume can be adjusted by turning the [TRIM] controls for the respective channels. The sound quality can be adjusted by turning the [EQ/ISO (HI, MID, LOW)] controls. Changes the original sound to a crushed-like sound for output. 1 beat BEAT c, d buttons (parameter 1) TIME control (parameter 2) LEVEL/DEPTH control (parameter 3) X-PAD (parameter 4) Turn counterclockwise: The cut-off frequency of the filter through which the white noise passes gradually decreases. Turn clockwise: The cut-off frequency of the filter through which the white noise passes gradually increases. Use these to set a time delay of 1/8 - 16/1 with respect to the time of one beat of the BPM. Use this to set the delay time. 10 to 4000 (ms) Use this to set the balance between the original sound and the effect sound and to set the quantitative parameter. Use this to set the delay time. CRUSH Turn counterclockwise: Increases the sound's distortion. Turn clockwise: The sound is crushed before passing through the high pass filter. Turn counterclockwise: Gradually decreases the low-pass filter's cutoff frequency. Turn clockwise: Gradually increases the highpass filter's cutoff frequency. REVERB1 2 This function adds a reverberation effect to the input sound. Direct sound Level 1% Time Early reflected sound Reverberations FILTER Outputs sound that has passed through a filter. Types of BEAT EFFECT 100% DELAY1 A delay sound is output once according to the beat fraction set with the [BEAT c, d] buttons. When 1/2 beat delay sound is added, 4 beats become 8 beats. Original (4 beats) BEAT c, d buttons (parameter 1) TIME control (parameter 2) LEVEL/DEPTH control (parameter 3) X-PAD (parameter 4) 1/2 delay (8 beats) Use these to set the extent of the reverberation effect, from 1 - 100