Pioneer DJM-900NXS Operating Instructions - Page 18

Pioneer DJM-900NXS Manual

Page 18 highlights

Types of effects Types of SOUND COLOR FX effects Effect Name Descriptions SPACE Applies a reverberation effect to the original sound. Applies an echo effect, with the sound delayed slightly after the original sound output several times and gradually attenuated. BEAT c, d buttons (parameter 1) TIME control (parameter 2) Use these to set a time delay of 1/8 - 16/1 with respect to the time of one beat of the BPM. Use this to set the delay time. 1 to 4000 (ms) Use this to set the balance between the original sound and the echo sound. Use this to set the delay time. COLOR control Turn counterclockwise: Applies the reverberation effect to the mid- and low ranges. Turn clockwise: Applies the reverberation effect to the mid- and high ranges. Turn counterclockwise: Applies the echo effect to the mid-range only. Turn clockwise: Applies the echo effect to the high range only. Turn counterclockwise: A gate effect makes the sound tighter, with a reduced sense of volume. Turn clockwise: A compressor effect makes the sound fatter, with an increased sense of volume. LEVEL/DEPTH control (parameter 3) X-PAD (parameter 4) DUB ECHO SPIRAL1 2 This function adds a reverberation effect to the input sound. When the delay time is changed, the pitch changes simultaneously. Input sound turned off Fade-out Time GATE/COMP Changes the texture of the overall sound. NOISE White noise generated inside this unit is mixed in to the sound of the channel via the filter and output. ! The volume can be adjusted by turning the [TRIM] controls for the respective channels. The sound quality can be adjusted by turning the [EQ/ISO (HI, MID, LOW)] controls. Changes the original sound to a crushed-like sound for output. 1 beat BEAT c, d buttons (parameter 1) TIME control (parameter 2) LEVEL/DEPTH control (parameter 3) X-PAD (parameter 4) Turn counterclockwise: The cut-off frequency of the filter through which the white noise passes gradually decreases. Turn clockwise: The cut-off frequency of the filter through which the white noise passes gradually increases. Use these to set a time delay of 1/8 - 16/1 with respect to the time of one beat of the BPM. Use this to set the delay time. 10 to 4000 (ms) Use this to set the balance between the original sound and the effect sound and to set the quantitative parameter. Use this to set the delay time. CRUSH Turn counterclockwise: Increases the sound's distortion. Turn clockwise: The sound is crushed before passing through the high pass filter. Turn counterclockwise: Gradually decreases the low-pass filter's cutoff frequency. Turn clockwise: Gradually increases the highpass filter's cutoff frequency. REVERB1 2 This function adds a reverberation effect to the input sound. Direct sound Level 1% Time Early reflected sound Reverberations FILTER Outputs sound that has passed through a filter. Types of BEAT EFFECT 100% DELAY1 A delay sound is output once according to the beat fraction set with the [BEAT c, d] buttons. When 1/2 beat delay sound is added, 4 beats become 8 beats. Original (4 beats) BEAT c, d buttons (parameter 1) TIME control (parameter 2) LEVEL/DEPTH control (parameter 3) X-PAD (parameter 4) 1/2 delay (8 beats) Use these to set the extent of the reverberation effect, from 1 - 100

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En
18
Types of effects
Types of SOUND COLOR FX effects
Effect Name
Descriptions
COLOR
control
SPACE
Applies a reverberation effect
to the original sound.
Turn counterclockwise: Applies the rever-
beration effect to the mid- and low ranges.
Turn clockwise: Applies the reverberation
effect to the mid- and high ranges.
DUB ECHO
Applies an echo effect, with
the sound delayed slightly
after the original sound
output several times and
gradually attenuated.
Turn counterclockwise: Applies the echo
effect to the mid-range only.
Turn clockwise: Applies the echo effect to the
high range only.
GATE/
COMP
Changes the texture of the
overall sound.
Turn counterclockwise: A gate effect makes
the sound tighter, with a reduced sense of
volume.
Turn clockwise: A compressor effect makes
the sound fatter, with an increased sense
of volume.
NOISE
White noise generated inside
this unit is mixed in to the
sound of the channel via the
filter and output.
!
The volume can be
adjusted by turning the
[
TRIM
] controls for the
respective channels. The
sound quality can be
adjusted by turning the
[
EQ/
ISO
(
HI
,
MID
,
LOW
)]
controls.
Turn counterclockwise: The cut-off frequency
of the filter through which the white noise
passes gradually decreases.
Turn clockwise: The cut-off frequency of the
filter through which the white noise passes
gradually increases.
CRUSH
Changes the original sound
to a crushed-like sound for
output.
Turn counterclockwise: Increases the
sound’s distortion.
Turn clockwise: The sound is crushed before
passing through the high pass filter.
FILTER
Outputs sound that has
passed through a filter.
Turn counterclockwise: Gradually decreases
the low-pass filter’s cutoff frequency.
Turn clockwise: Gradually increases the high-
pass filter’s cutoff frequency.
Types of BEAT EFFECT
DELAY
1
A delay sound is output once according to the beat fraction set with the [
BEAT
c
,
d
] buttons.
When 1/2 beat delay sound is added, 4 beats become 8 beats.
Original
(4 beats)
1/2 delay
(8 beats)
BEAT
c
,
d
buttons (param-
eter 1)
Use these to set a time delay of
1/8
16/1
with respect to the
time of one beat of the BPM.
TIME
control (parameter 2)
Use this to set the delay time.
1
to
4000
(ms)
LEVEL/
DEPTH
control
(parameter 3)
Use this to set the balance between the original sound and the
delay sound.
X-PAD
(parameter 4)
Use this to set the delay time.
ECHO
1
2
A delay sound is output several times and gradually attenuated according to the
beat fraction set with the [
BEAT
c
,
d
] buttons.
With 1/1 beat echoes, the delay sounds are faded out according to the track’s tempo
even after the input sound has been cut.
Input sound turned off
Time
Fade-out
1 beat
BEAT
c
,
d
buttons (param-
eter 1)
Use these to set a time delay of
1/8
16/1
with respect to the
time of one beat of the BPM.
TIME
control (parameter 2)
Use this to set the delay time.
1
to
4000
(ms)
LEVEL/
DEPTH
control
(parameter 3)
Use this to set the balance between the original sound and the
echo sound.
X-PAD
(parameter 4)
Use this to set the delay time.
SPIRAL
1
2
This function adds a reverberation effect to the input sound.
When the delay time is changed, the pitch changes simultaneously.
Input sound turned off
Time
Fade-out
1 beat
BEAT
c
,
d
buttons (param-
eter 1)
Use these to set a time delay of
1/8
16/1
with respect to the
time of one beat of the BPM.
TIME
control (parameter 2)
Use this to set the delay time.
10
to
4000
(ms)
LEVEL/
DEPTH
control
(parameter 3)
Use this to set the balance between the original sound and the
effect sound and to set the quantitative parameter.
X-PAD
(parameter 4)
Use this to set the delay time.
REVERB
1
2
This function adds a reverberation effect to the input sound.
Level
Direct sound
Early reflected sound
Reverberations
1%
100%
Time
BEAT
c
,
d
buttons (param-
eter 1)
Use these to set the extent of the reverberation effect, from
1
100
%.
TIME
control (parameter 2)
Use this to set the degree of the reverb effect.
1
100
(%)
LEVEL/
DEPTH
control
(parameter 3)
Sets the balance between the original sound and the effect
sound.
X-PAD
(parameter 4)
Sets the filter’s cut-off frequency.
TRANS
1
The sound is cut according to the beat fraction set with the [
BEAT
c
,
d
] buttons.
Cut
Cut
1/1 beat
Time
BEAT
c
,
d
buttons (param-
eter 1)
Use these to set a cut time of
1/16
16/1
with respect to the time
of one beat of the BPM.
TIME
control (parameter 2)
Use this to set the effect time.
10
to
16000
(ms)
LEVEL/
DEPTH
control
(parameter 3)
Sets the balance between the original sound and the effect
sound.
X-PAD
(parameter 4)
This sets the cut time.