Yamaha E1010 E1010 Owners Manual Image - Page 12

CLOSER, EXAMINATION, DELAY, CIRCUITRY, General, Discussion, Sample, Analog, Storage, Reconstructing

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given Delay Time pushbutton (6A) can actually produce A CLOSER EXAMINATIONOF THE 11 a wide range of delay times. DELAY CIRCUITRY C. The Clock Rate Circuitry sets the speed at which the audio signal segments move from one storage register to the next. The clock is simply a variable oscillator whose frequency may be changed by adjusting a control voltage (i.e., a VCO - voltage controlled oscillator). Higher settings of the DELAY control slow down the clock which in turn slows down the movement of audio through the BBD's, and hence increases the delay time. However, the BBD's can only be slowed down by a finite amount before they cease to function properly; longer delays then require the use of additional BBD's, which is why the Delay Time pushbuttons are necessary. NOTE: The process is analogous to moving a large water tank (the musical program) from one point (the input) to another (the output) by pouring it along a series of buckets (the BBD's)-hence, the term "delay line." The time it takes to move the water from one tank to the other depends on how many buckets are used (the Delay Time) and how fast the water is transferred from one bucket to the next (the Clock Rate circuitry). D. The Delay Time MODULATION circuitry really does the same thing as the DELAY control; it changes the Clock Rate. The only difference is that the Delay Time Modulation circuitry automatically varies the clock rate. The DEPTH control sets the maximum change in clock rate (and hence the maximum change in delay time). The FREQUENCY control sets the speed at which the clock rate is varied (and hence the rapidity of changes in delay time). Post-Delay Conditioning (7) This circuitry restores the original balance and dynamics by doing the reverse of the Pre-Delay Conditioning (5). The previously boosted mid to high frequencies are cut, thereby duplicating the original frequency response while simultaneously reducing any noise in this range which might have been introduced by the Delay circuitry (de-emphasis). The loud passages are made louder and the soft passages made softer, hence restoring the original dynamic range and simultaneously forcing low-level noise to even lower levels (expansion). Very high frequencies are cut out, thereby avoiding any clock noise which might have been introduced in the Delay circuitry (low pass filtering). At the output of this stage, the audio sounds like it did before being delayed, only it is offset in time. The Feedback Path (8) The FEEDBACK control permits a portion of the delayed signal to be re-applied to the delay circuitry. This creates a loop which is useful for special effects. At longer delay times, the feedback is heard as repetitive echoes. At shorter delay times, the feedback creates a series of signal cancellations which are head as "flanging," "comb filtering," "tunneling," etc. At very high FEEDBACK settings, the entire delay line can go into self-oscillation, even without an input signal, and create unwanted howling. Direct/Delay Signal Mixing (9) The MIXING control affects the front- and rear-panels OUTPUT. It determines the proportion of direct and delayed sound fed to the output. Due to phase cancellations, it is possible to achieve certain effects, effects which could not be achieved by feeding direct and delayed sounds to separate amplifier/speaker systems, by electrically mixing direct and delayed sound together in that one output. General Discussion The bucket brigade devices (BBD's) and the clock (oscillator) constitute the heart of the analog delay line. All the other circuits (tone control, pre- and post-delay conditioning, feedback and mixing) are of secondary importance; in fact, similar circuits to these are also used in digital delay lines. The following paragraphs explain how the signal is delayed inside the E1010, why higher frequencies are lost at longer delay times, and how the analog delay technique differs from digital delay techniques. For the purpose of this discussion, assume the input is one cycle of a simple sine - a brief burst of pure tone. Any signal could be used, but this one is easy to visualize. The original audio program (an analog signal) is nothing more or less than a voltage level which varies up and down. A graph of instantaneous voltage level (vertical axis) versus time (horizontal axis) gives the familiar representation of audio waveform shown in Figure 10. Sample and Hold: The Key to Analog Storage As the signal is applied to the first BBD, it is divided into small segments of equal length, creating a continuous stream of program samples. The exact length of each sample is defined by the E1010's clock pulses, and each sample has an average voltage value that is taken directly from the signal present during the corresponding clock pulse. (Refer to Figure 11) These samples are stored (held) to create the time delay. I-4-- 1 CYCLE ----0.-4-- Peak Voltage (1V) 4;1 RMS Voltage '9 (.707V) • Peak-To -Peak • Voltage (2V) TIME If t 1 If t 1 If t1 If t1 - t = 0.5 milliseconds, frequency = 2,000Hz (2kHz), 0 t0 = 1.0 milliseconds, frequency = 1,000Hz (1kHz), t0 = 2.0 milliseconds, frequency = 500Hz (.5kHz), t = 1 second, frequency = 1Hz, etc. 0 Fig. 10 - A Simple Sine Wave Audio Signal Reconstructingthe Original Waveform After a sufficient number of clock pulses, the samples begin to exit from the last storage register of the BBD. At this point, a waveform is reconstructed. It is very similar to the original input signal, but rather than being a smooth and continuous wave, it moves up and down in steps, corresponding to the average voltages of the samples. The steps can be considered to be a high frequency noise (clock noise) superimposed on the original waveform. Thus, by routing the signal through a low pass filter, the steps are eliminated and the waveform is smoothed out to be very nearly identical to the original input signal, except that it is present at some later time (i.e., it is delayed). (Refer to Figure 11.)

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given
Delay
Time
pushbutton
(6A)
can
actually
produce
a
wide
range
of
delay
times.
C.
The
Clock
Rate
Circuitry
sets
the
speed
at
which
the
audio
signal
segments
move
from
one storage
register
to
the
next.
The
clock
is
simply
a
variable
oscillator
whose
frequency
may
be
changed
by adjusting
a
control
voltage
(i.e.,
a
VCO
voltage
controlled
oscillator).
Higher
settings
of
the
DELAY
control
slow
down
the
clock which
in
turn
slows
down
the
movement
of
audio
through
the
BBD's,
and
hence
increases
the
delay
time.
However,
the
BBD's
can
only
be
slowed
down
by
a
finite
amount
before
they
cease
to
function
properly;
longer
delays
then
require the
use
of
additional
BBD's,
which
is
why
the
Delay
Time
pushbuttons
are
necessary.
NOTE:
The
process
is
analogous
to
moving
a
large
water
tank (the
musical
program)
from
one
point
(the
input)
to
another
(the
output)
by
pouring
it
along
a
series
of
buckets
(the
BBD's)—hence,
the
term
"delay
line."
The
time
it
takes
to
move
the
water
from
one
tank
to
the
other
depends
on
how
many
buckets
are
used
(the
Delay
Time)
and
how
fast
the
water
is
transferred
from
one
bucket
to
the
next
(the
Clock
Rate
circuitry).
D.
The
Delay
Time
MODULATION
circuitry
really
does
the
same
thing
as
the
DELAY
control;
it
changes
the
Clock
Rate.
The
only
difference
is
that
the
Delay
Time
Modulation
circuitry
automatically
varies
the
clock
rate. The
DEPTH
control
sets
the
maximum
change
in
clock
rate (and
hence
the
maximum
change
in
delay
time).
The
FREQUENCY
control
sets
the
speed
at
which
the
clock
rate
is
varied (and
hence
the
rapidity
of
changes
in
delay
time).
Post
-Delay
Conditioning
(7)
This
circuitry
restores
the
original
balance
and
dynamics
by
doing
the
reverse
of
the
Pre
-Delay
Conditioning
(5).
The
previously
boosted
mid
to
high
frequencies
are
cut,
thereby
duplicating
the
original
frequency
response
while
simultaneously
reducing
any
noise
in
this
range
which
might
have been
introduced
by
the
Delay
circuitry
(de
-emphasis).
The
loud
passages
are
made
louder
and
the
soft
passages
made
softer,
hence
restoring
the
original
dynamic
range
and
simultaneously
forcing
low-level
noise
to
even
lower
levels
(expansion).
Very
high
frequencies
are
cut
out,
thereby
avoiding
any
clock
noise
which
might
have
been
introduced
in
the
Delay
circuitry
(low
pass
filtering).
At
the
output
of
this
stage,
the
audio
sounds
like
it
did
before
being
delayed,
only
it
is
offset
in
time.
The
Feedback
Path
(8)
The
FEEDBACK
control
permits
a
portion
of
the
delayed
signal
to
be
re
-applied
to
the
delay
circuitry.
This
creates
a
loop
which
is
useful
for
special
effects.
At
longer
delay
times,
the
feedback
is
heard
as
repetitive
echoes.
At
shorter
delay
times,
the
feedback
creates
a
series
of
signal
cancellations
which
are
head
as
"flanging,"
"comb
filtering,"
"tunneling,"
etc.
At
very
high
FEEDBACK
settings,
the
entire
delay
line
can go
into
self
-oscillation,
even
without
an
input
signal,
and
create
unwanted
howling.
Direct/Delay
Signal
Mixing
(9)
The
MIXING
control
affects
the
front-
and
rear
-panels
OUTPUT.
It
determines
the
proportion
of
direct
and
delayed sound
fed
to
the
output.
Due
to
phase
cancel-
lations,
it
is
possible
to
achieve
certain
effects,
effects
which could
not
be
achieved
by
feeding
direct
and
delayed
sounds
to
separate
amplifier/speaker
systems,
by
electrically
mixing
direct
and
delayed sound
together
in
that
one
output.
A
CLOSER
EXAMINATION
OF
THE
11
DELAY
CIRCUITRY
General
Discussion
The
bucket
brigade
devices
(BBD's)
and
the
clock
(oscillator)
constitute
the
heart
of
the
analog delay
line.
All
the
other
circuits
(tone
control,
pre-
and
post
-delay
conditioning,
feedback
and
mixing)
are
of
secondary
importance;
in
fact,
similar
circuits
to
these are
also
used
in
digital
delay
lines.
The
following
paragraphs
explain
how
the
signal
is
delayed
inside
the E1010,
why
higher
frequencies
are
lost
at
longer
delay
times,
and
how
the
analog
delay
technique
differs
from
digital
delay
techniques.
For
the
purpose
of
this
discussion,
assume
the
input
is
one
cycle
of
a
simple
sine
a
brief
burst
of
pure
tone.
Any
signal
could
be
used,
but
this
one
is
easy
to
visualize. The
original
audio
program
(an
analog
signal)
is
nothing
more or
less
than
a
voltage
level
which
varies
up
and
down.
A
graph
of
instantaneous voltage
level
(vertical
axis)
versus
time
(horizontal
axis)
gives
the
familiar
representation
of
audio
waveform shown
in
Figure
10.
Sample
and
Hold:
The
Key
to
Analog
Storage
As
the
signal
is
applied
to
the
first
BBD,
it
is
divided
into
small
segments
of
equal
length,
creating
a
continuous
stream
of
program
samples.
The
exact
length
of
each
sample
is
defined
by
the
E1010's
clock
pulses,
and
each
sample
has
an
average
voltage
value
that
is
taken
directly
from
the
signal
present
during
the
corresponding
clock
pulse.
(Refer
to
Figure
11)
These
samples are
stored
(held)
to
create
the
time
delay.
I
-4--
1
CYCLE
----0.-
-4-
-
Peak
Voltage
(1V)
4;
1
RMS
Voltage
'9
(.707V)
Peak
-To
-Peak
Voltage
(2V)
TIME
If
t
1
-
t
0
=
0.5
milliseconds,
frequency
=
2,000Hz
(2kHz),
If
t
1
-
t
0
=
1.0
milliseconds,
frequency
=
1,000Hz
(1kHz),
If t
1
-
t
0
=
2.0
milliseconds,
frequency
=
500Hz
(.5kHz),
If t
1
-
t
0
=
1
second,
frequency
=
1Hz,
etc.
Fig.
10
-
A
Simple
Sine
Wave
Audio
Signal
Reconstructing
the
Original
Waveform
After
a
sufficient
number
of
clock
pulses,
the
samples
begin
to
exit
from
the
last
storage
register
of
the
BBD.
At
this
point,
a
waveform
is
reconstructed.
It
is
very
similar
to
the original
input
signal,
but
rather
than
being
a
smooth
and
continuous
wave,
it
moves
up
and
down
in
steps,
corresponding
to
the
average
voltages
of
the
samples.
The
steps
can
be
considered
to
be
a
high
frequency
noise
(clock
noise)
superimposed
on
the
original waveform.
Thus,
by
routing
the
signal
through
a
low
pass
filter,
the
steps
are
eliminated
and
the
wave-
form
is
smoothed
out
to
be
very
nearly
identical
to
the
original
input
signal,
except
that
it
is
present
at
some
later
time
(i.e.,
it
is
delayed).
(Refer
to
Figure
11.)