AIWA NSX-MTD9 Operating Instructions - Page 11

As the tray number increases from 1 to 3, the higher

Page 11 highlights

When the AC cord is plugged in for the first time after purchase, the game Demo will begin in the display. When the power is turned on, the game Demo will end. Until the clock is set, the game Demo will automatically begin whenever the power is turned off. To play the game DEMO Press DEMO whether the unit is turned on or odd, and whether the clock has been set or not. With the power switched off, the game is silent. With the power switched on, it is livened up with sound. 1 Press Three numbers on the display start to run 2 Press once The number on the left side stops 3 Press twice to stop the remaining two numbers Scoring: 20 points are given to start the game. If all the numbers are equal, 50 points are added to the score. If not equal, one point is subtracted. If the gained points reach 9999, you win. If the gained points fall to 0, you lose. To reset the game Demo, press DEMO twice. To cancel the game Demo, press DEMO. To change the probability of equalizing the three number Press or repeatedly to select one of the three probability levels when playing the game Demo. The tray number indicator in the display changes between 1 and 3. As the tray number increases from 1 to 3, the higher the probability of equalizing. To mute the game sound First, cancel the game Demo by pressing DEMO. Then, keep pressing DEMO until " restore the game sound, keep pressing DEMO again until ON" is displayed. OFF" is displayed. To • While playing the game Demo, , , and are available only for the game Demo. Cancel the game Demo to use these buttons for the functions such as CD playing, etc. • During the game Demo, some indicators unrelated with the actual operation might up on the display. • To change the game sound, see "RHYTHM PLAY FUNCTION" on page 8. • During recording, DEMO is not operative. • The game Demo and the game sound are automatically canceled if the colone is adjusted while the unit is turned on.

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When the AC cord is plugged in f
or the first time after purchase, the game Demo will begin in the display.
When the
power is turned on, the game Demo will end.
Until the clock is set
, the game Demo will automatically begin whenever the power is turned off.
To play the game DEMO
Press
DEMO whether the unit is turned on or odd, and whether the clock has been set or not.
With the power switched off, the game is silent.
With the power switched on, it is livened up with sound.
1 Press
Three numbers on the display start to run
2 Press
once
The
number on the left side stops
3 Press
twice to stop the remaining two numbers
Scoring:
20 points are given to start the game.
If all the numbers are equal
, 50 points are added to the score.
If not equal
, one point is subtracted.
If the
gained points reach 9999, you win.
If the gained points fall to 0, you lose.
To reset the game Demo,
press
DEMO
twice.
To cancel the game Demo,
press
DEMO
.
To change the probability of equalizing the three number
Press
or
repeatedly to select one of
the three probability levels when playing the game Demo.
The
tray number indicator in the display changes between 1 and 3.
As the tray number increases from 1 to 3, the higher
the probability of equalizing.
To mute the game sound
First, cancel the gam
e Demo by pressing
DEMO
. Then, keep pressing
DEMO
until
"
OFF" is displayed. To
restore the game sound, keep pressing
DEMO
again until
ON" is displayed.
• While playing the game Demo,
,
,
and
are available only for the game Demo. Cancel
the gam
e Demo to use these buttons for the functions such as CD playing, etc.
• During the game Demo, some indicators unrelated with the actual operation might up on the display.
• To change the game sound, see "RHYTHM PLAY FUNCTION" on page 8.
• During recording
, DEMO is not operative.
• The game Demo and the game sound are automatically canceled if the colone is adjusted while the unit is turned
on.