Adobe 22002484 User Guide - Page 328
Delete a 3D view, 3D preferences
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USING ACROBAT 9 STANDARD 323 Multimedia and 3D models 3 From the Select Action menu, choose Go To A 3D/Multimedia View, and then click Add. 4 In the Select A 3D View dialog box, select the 3D annotation for the 3D model from the list on the left, and then select a view option on the right: Current View Matches the 3D rotation, pan, and zoom characteristics that are active in your document at the time you create the link or bookmark, whether or not this view is listed on the Model Tree as a defined view. First View Changes to the view that appears at the top of the list in the Model Tree. Last View Changes to the view definition that appears at the bottom of the list in the Model Tree. Previous View Moves up the Model Tree list of defined views, one view at a time. Next View Moves down the Model Tree list of defined views, one view at a time. Named View Changes to the defined view that you select from the list appearing below this option. 5 (Optional) To make a bookmark or link also jump to a specific page and page view, choose Go To A Page View on the Selection Action menu, and click Add. Then use the scroll bars and zoom tools to adjust the page view before you click the Set Link button. When finished, click Close in the Properties dialog box. Delete a 3D view ❖ Do one of the following: • On the 3D toolbar, open the Views pop-up menu and choose Manage Views. Select the views you want to remove, and click Delete View. • In the View pane of the Model Tree panel, select the views you want to remove. From within the View pane, either click the Delete button or click the Options button and choose Delete View. 3D preferences In the 3D & Multimedia panel of the Preferences dialog box, you can determine whether the 3D toolbar and Model Tree are displayed by default. You can also specify a default renderer and determine whether animations are allowed. Preferred Renderer Specifies the rendering engine used to affect both performance and quality, so it's important to select the appropriate renderer. Depending on your system, you can change your render engine. If you select a DirectX® or OpenGL option, all rendering takes place using the graphics chip on the video adapter. If Software is selected, rendering takes more time, but the performance is often more consistent with the model rendering of the originating application. Enable Hardware Rendering For Legacy Video Cards Forces the use of a hardware accelerator for even video adapters that do not support a pixel shader. Enable Double-Sided Rendering Some model parts have two sides. To save time and space, you can deselect this option to render only the side facing the user. If the user looks inside a part rendered with only one side, the back side would be invisible. Preferred 3D PMI Rendering Mode Specifies the PMI mode to use for rendering. You can select one of the following options: Use Content Setting-The rendering of the PMI uses the setting of each PMI to decide whether it uses the Z-buffer. Always Render 3D PMI In Front Of Model-The rendering of the PMI ignores the Z-buffer regardless of the setting in the file. Always Render 3D PMI Using Z-buffer-The rendering of the PMI always turns on Z-buffer regardless of the setting in the file. Last updated 9/30/2011