Adobe 38039927 Extended User Guide - Page 218

Effect object

Page 218 highlights

ADOBE FIREWORKS CS3 214 Extending Guide Method RegisterPolygonMove() Parameter point object RegisterInsertBBoxMove() object Definition The center point for the polygon. The RegisterMoveParms object containing the move parameters. Use smartShape.GetDefaultMoveParms() to obtain this object, then adjust properties as needed. For a list of properties, see "RegisterMoveParms object" on page 238. The RegisterMoveParms object containing the move parameters. Use smartShape.GetDefaultMoveParms() to obtain this object, then adjust properties as needed. For a list of properties, see "RegisterMoveParms object" on page 238. Effect object Each Fireworks Effect (bevel, drop shadow, etc.) has a unique set of attributes. So, each Effect object has its own set of properties that can be set (instead of a common set of properties for all Effect objects). The properties for various Effect objects are listed in the following tables, in alphabetical order. Note: In addition to the listed properties, each Effect object has two optional string properties: category and name. Bevel object Property AngleSoftness BevelContrast BevelType BevelWidth ButtonState DownBlendColor Data type integer integer integer integer integer string Notes Specifies the blur, or feather amount, for the shadow and highlight colors of the bevel. 0 to 100 percent Sets a bevel as inner, outer, raised embossed, inset embossed, or glow effect, as follows: InnerBevel = 0 OuterBevel = 1 RaiseEmboss = 2 InsetEmboss = 3 GlowEffect = 4 The width of the bevel, in pixels. BevelButtonUp = 0 BevelButtonOver = 1 BevelButtonDown = 2 BevelButtonHit = 3 A color string that specifies the color that is blended on top of the image if ButtonState = 2 (BevelButtonDown) (for more information, see "Color string data type" on page 5).

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ADOBE FIREWORKS CS3
Extending Guide
214
Effect object
Each Fireworks Effect (bevel, drop shadow, etc.) has a unique set of attributes. So, each Effect object has its own set
of properties that can be set (instead of a common set of properties for all Effect objects). The properties for various
Effect objects are listed in the following tables, in alphabetical order.
Note:
In addition to the listed properties, each Effect object has two optional string properties:
category
and
name
.
Bevel object
RegisterPolygonMove()
point
The center point for the polygon.
object
The RegisterMoveParms object containing the move
parameters. Use
smartShape.GetDefault-
MoveParms()
to obtain this object, then adjust
properties as needed. For a list of properties, see
“RegisterMoveParms object” on page 238.
RegisterInsertBBox-
Move()
object
The RegisterMoveParms object containing the move
parameters. Use
smartShape.GetDefault-
MoveParms()
to obtain this object, then adjust
properties as needed. For a list of properties, see
“RegisterMoveParms object” on page 238.
Property
Data type
Notes
AngleSoftness
integer
Specifies the blur, or feather amount, for the shadow
and highlight colors of the bevel.
BevelContrast
integer
0 to 100 percent
BevelType
integer
Sets a bevel as inner, outer, raised embossed, inset
embossed, or glow effect, as follows:
InnerBevel = 0
OuterBevel = 1
RaiseEmboss = 2
InsetEmboss = 3
GlowEffect = 4
BevelWidth
integer
The width of the bevel, in pixels.
ButtonState
integer
BevelButtonUp = 0
BevelButtonOver = 1
BevelButtonDown = 2
BevelButtonHit = 3
DownBlendColor
string
A color string that specifies the color that is blended
on top of the image if
ButtonState = 2
(Bevel-
ButtonDown) (for more information, see “Color string
data type” on page 5).
Method
Parameter
Definition