Adobe 38039927 Extended User Guide - Page 219

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ADOBE FIREWORKS CS3 215 Extending Guide Property EdgeThreshold EffectIsVisible EffectMoaID EmbossFaceColor GlowStartDistance GlowWidth HiliteColor HitBlendColor LightAngle MaskSoftness OuterBevelColor ShadowColor Data type integer Boolean string string integer integer string string integer integer string string Notes Controls the opacity at which the edge of the effect is defined. Use 1 if BevelType = 4 (for GlowEffect); otherwise, use 0. If set to false, the effect is included but temporarily hidden. The default value is true. "{7fe61102-6ce2-11d18c76000502701850}" A color string that specifies the color that is blended onto the face of the object when embossing (for more information, see "Color string data type" on page 5). Specifies how far away from the object the glow starts, in pixels. Specify a negative value to create "ring" glows and a positive value to create "halo" glows. The width of the glow, in pixels. A color string that specifies the color that is blended to provide the spectral lighting type effect (for more information, see "Color string data type" on page 5). Used by beveling only. Currently white is always used for internally created effects (although any value should work). This is the complement of ShadowColor. A color string that specifies the color that is blended on the face of the image if ButtonState = 3 (BevelButtonHit) (for more information, see "Color string data type" on page 5). The light angle, in degrees, that is used to create the light and shadow effects for the bevel. The feather amount on the glow edge, in pixels. A color string that specifies the color of the outer bevel effect (for more information, see "Color string data type" on page 5). A color string that specifies the color that is blended to provide the bevel shadow effect (for more information, see "Color string data type" on page 5). Currently black is always used for internally created effects (though any value should work). This is the complement of HiliteColor.

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ADOBE FIREWORKS CS3
Extending Guide
215
EdgeThreshold
integer
Controls the opacity at which the edge of the effect is
defined. Use
1
if
BevelType = 4
(for GlowEffect);
otherwise, use
0
.
EffectIsVisible
Boolean
If set to
false
, the effect is included but temporarily
hidden. The default value is
true
.
EffectMoaID
string
"{7fe61102-6ce2-11d1-
8c76000502701850}"
EmbossFaceColor
string
A color string that specifies the color that is blended
onto the face of the object when embossing (for more
information, see “Color string data type” on page 5).
GlowStartDistance
integer
Specifies how far away from the object the glow
starts, in pixels. Specify a negative value to create
“ring” glows and a positive value to create “halo”
glows.
GlowWidth
integer
The width of the glow, in pixels.
HiliteColor
string
A color string that specifies the color that is blended
to provide the spectral lighting type effect (for more
information, see “Color string data type” on page 5).
Used by beveling only. Currently white is always used
for internally created effects (although any value
should work). This is the complement of
Shadow-
Color
.
HitBlendColor
string
A color string that specifies the color that is blended
on the face of the image if
ButtonState = 3
(BevelButtonHit) (for more information, see “Color
string data type” on page 5).
LightAngle
integer
The light angle, in degrees, that is used to create the
light and shadow effects for the bevel.
MaskSoftness
integer
The feather amount on the glow edge, in pixels.
OuterBevelColor
string
A color string that specifies the color of the outer
bevel effect (for more information, see “Color string
data type” on page 5).
ShadowColor
string
A color string that specifies the color that is blended
to provide the bevel shadow effect (for more informa-
tion, see “Color string data type” on page 5). Currently
black is always used for internally created effects
(though any value should work). This is the comple-
ment of
HiliteColor
.
Property
Data type
Notes