Adobe 38039927 Extended User Guide - Page 221

Convert to Alpha object, Curves object, Drop Shadow object

Page 221 highlights

ADOBE FIREWORKS CS3 217 Extending Guide Convert to Alpha object Property EffectIsVisible Data type Boolean EffectMoaID string Notes If set to false, the effect is included but temporarily hidden. The default value is true. "{2932d5a2-ca48-11d18561000502701850}" Curves object Property EffectIsVisible EffectMoaID rgb_points red_points green_points blue_points Data type Boolean string vector of points Notes If set to false, the effect is included but temporarily hidden. The default value is true. "{3439b08e-1923-11d3"9bde00e02910d580}" Each of these properties is a vector of points where x = input level and y = output level. All x and y values must be between 0 and 255, and the points must be sorted in ascending order of the points' x coordinate values. Drop Shadow object Property EffectIsVisible Data type Boolean EffectMoaID string ShadowAngle ShadowBlur float integer ShadowColor string ShadowDistance ShadowType integer integer Notes If set to false, the effect is included but temporarily hidden. The default value is true. "{a7944db8-6ce2-11d18c76000502701850}" The angle of the shadow, in degrees. The feathering amount of the shadow edges, in pixels. A color string that specifies the color of the shadow (for more information, see "Color string data type" on page 5). The offset of the shadow, in pixels. 0 = normal shadow 1 = knockout shadow

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ADOBE FIREWORKS CS3
Extending Guide
217
Convert to Alpha object
Curves object
Drop Shadow object
Property
Data type
Notes
EffectIsVisible
Boolean
If set to
false
, the effect is included but temporarily
hidden. The default value is
true
.
EffectMoaID
string
"{2932d5a2-ca48-11d1-
8561000502701850}"
Property
Data type
Notes
EffectIsVisible
Boolean
If set to
false
, the effect is included but temporarily
hidden. The default value is
true
.
EffectMoaID
string
"{3439b08e-1923-11d3"-
9bde00e02910d580}"
rgb_points
vector of points
Each of these properties is a vector of points where
x
= input level and
y
= output level. All
x
and
y
values
must be between 0 and 255, and the points must be
sorted in ascending order of the points’
x
coordinate
values.
red_points
green_points
blue_points
Property
Data type
Notes
EffectIsVisible
Boolean
If set to
false
, the effect is included but temporarily
hidden. The default value is
true
.
EffectMoaID
string
"{a7944db8-6ce2-11d1-
8c76000502701850}"
ShadowAngle
float
The angle of the shadow, in degrees.
ShadowBlur
integer
The feathering amount of the shadow edges, in
pixels.
ShadowColor
string
A color string that specifies the color of the shadow
(for more information, see “Color string data type” on
page 5).
ShadowDistance
integer
The offset of the shadow, in pixels.
ShadowType
integer
0 = normal shadow
1 = knockout shadow