Adobe 38039927 Extended User Guide - Page 270

Usage, Arguments, Returns, Description

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ADOBE FIREWORKS CS3 266 Extending Guide RPCMethods.AddToAutoReleasePool() Usage RPCMethods.AddToAutoReleasePool(proxyObject) Arguments proxyObject The object to add to the current pool. Returns Nothing. Description Adds an object to the current auto-release pool. This function is called by the auto-release block. If no object pool exists, this function does nothing. RPCMethods.RemoveFromAutoReleasePool() Usage RPCMethods.RemoveFromAutoReleasePool(proxyObject) Arguments proxyObject The object to remove from the current pool. Returns Nothing. Description Removes an object from the current auto-release pool so that it can be used in another code block. RPCMethods.ReleaseObject() Usage RPCMethods.ReleaseObject(Object) Arguments Object The name of the object to release from memory. Returns Nothing. Description Releases an object from memory. This function searches the specified object and all its properties for proxy objects. If proxy objects are found, they are released from memory. Creating auto-release blocks Rather than constantly tracking which objects to release and how to release them, you can define blocks of code where you access the Fireworks DOM. In these blocks of code, the ActionScript stubs can keep track of all the proxy objects allocated. Then, at the end of the block of code, a single command will automatically release all objects allocated in the block. Here is an example:

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ADOBE FIREWORKS CS3
Extending Guide
266
RPCMethods.AddToAutoReleasePool()
Usage
RPCMethods.AddToAutoReleasePool(proxyObject)
Arguments
proxyObject
The object to add to the current pool.
Returns
Nothing.
Description
Adds an object to the current auto-release pool. This function is called by the auto-release block. If no object pool
exists, this function does nothing.
RPCMethods.RemoveFromAutoReleasePool()
Usage
RPCMethods.RemoveFromAutoReleasePool(proxyObject)
Arguments
proxyObject
The object to remove from the current pool.
Returns
Nothing.
Description
Removes an object from the current auto-release pool so that it can be used in another code block.
RPCMethods.ReleaseObject()
Usage
RPCMethods.ReleaseObject(Object)
Arguments
Object
The name of the object to release from memory.
Returns
Nothing.
Description
Releases an object from memory. This function searches the specified object and all its properties for proxy objects.
If proxy objects are found, they are released from memory.
Creating auto-release blocks
Rather than constantly tracking which objects to release and how to release them, you can define blocks of code
where you access the Fireworks DOM. In these blocks of code, the ActionScript stubs can keep track of all the proxy
objects allocated. Then, at the end of the block of code, a single command will automatically release all objects
allocated in the block.
Here is an example: