Adobe 65018518 User Guide - Page 195

Preview a motion preset, Apply a motion preset, Open the Motion Presets panel.

Page 195 highlights

USING FLASH CS4 PROFESSIONAL 190 Timelines and Animation Using presets can save significant production time during design and development of your projects, especially if you use similar kinds of tweens often. Note: Motion presets can only contain motion tweens. Classic tweens cannot be saved as motion presets. For a video tutorial about motion presets, see Using Motion Presets at www.adobe.com/go/lrvid4056_fl. See also "Create a motion tween" on page 193 "Edit the motion path of a tween" on page 195 Preview a motion preset Each motion preset included with Flash has a preview that you can watch in the Motion Presets panel. The preview gives you a sense of what the animation looks like when applied to an object in your FLA file. For custom presets that you create or import, you can add your own preview. 1 Open the Motion Presets panel. 2 Select a motion preset from the list. The preview plays in the Preview pane at the top of the panel. 3 To stop the preview from playing, click outside the Motion Presets panel. Apply a motion preset While a tweenable object (symbol instance or text field) is selected on the Stage, you can click the Apply button to apply a preset. You can apply only one preset per object. If you apply the second preset to the same object, the second preset replaces with the first one. Once a preset is applied to an object on the Stage, the tween created in the Timeline no longer has any relationship to the Motion Presets panel. Deleting or renaming a preset in the Motion Presets panel has no effect on any tweens previously created with that preset. If you save a new preset over an existing one in the panel, it has no effect on any tweens already created with the original preset. Each motion preset contains a specific number of frames. When you apply a preset, the tween span created in the Timeline contains this number of frames. If the target object already had a tween of a different length applied to it, the tween span adjusts to match the length of the motion preset. You can adjust the length of the tween span in the Timeline after the preset is applied. Motion presets that contain 3D motion can only be applied to movie clip instances. The tweened 3D properties do not apply to graphic or button symbols, or to text fields. You can apply 2D or 3D motion presets to any 2D or 3D movie clip. Note: Motion presets that animate the z axis position of a 3D movie clip will cause the movie clip to appear to change its x and y position as well. This is because movement along the z axis follows the invisible perspective lines which radiate from the 3D vanishing point (set in the 3D symbol instance Property inspector) to the edges of the Stage. To apply the motion preset: 1 Select a tweenable object on the Stage. If you apply a motion preset to an object that is not tweenable, a dialog box appears to allow you to convert the object to a symbol. 2 Select a preset in the Motion Presets panel. 3 Click the Apply button in the panel or choose Apply at Current Location from the panel menu. The motion is applied so that the motion starts at the current position of the movie clip on the Stage. If the preset has a motion path associated with it, the motion path appears on the Stage. Updated 5 March 2009

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190
USING FLASH CS4 PROFESSIONAL
Timelines and Animation
Using presets can save significant production time during design and development of your projects, especially if you
use similar kinds of tweens often.
Note:
Motion presets can only contain motion tweens. Classic tweens cannot be saved as motion presets.
For a video tutorial about motion presets, see Using Motion Presets at
www.adobe.com/go/lrvid4056_fl
.
See also
Create a motion tween
” on page
193
Edit the motion path of a tween
” on page
195
Preview a motion preset
Each motion preset included with Flash has a preview that you can watch in the Motion Presets panel. The preview
gives you a sense of what the animation looks like when applied to an object in your FLA file. For custom presets that
you create or import, you can add your own preview.
1
Open the Motion Presets panel.
2
Select a motion preset from the list.
The preview plays in the Preview pane at the top of the panel.
3
To stop the preview from playing, click outside the Motion Presets panel.
Apply a motion preset
While a tweenable object (symbol instance or text field) is selected on the Stage, you can click the Apply button to apply
a preset. You can apply only one preset per object. If you apply the second preset to the same object, the second preset
replaces with the first one.
Once a preset is applied to an object on the Stage, the tween created in the Timeline no longer has any relationship to
the Motion Presets panel. Deleting or renaming a preset in the Motion Presets panel has no effect on any tweens
previously created with that preset. If you save a new preset over an existing one in the panel, it has no effect on any
tweens already created with the original preset.
Each motion preset contains a specific number of frames. When you apply a preset, the tween span created in the
Timeline contains this number of frames. If the target object already had a tween of a different length applied to it, the
tween span adjusts to match the length of the motion preset. You can adjust the length of the tween span in the
Timeline after the preset is applied.
Motion presets that contain 3D motion can only be applied to movie clip instances. The tweened 3D properties do not
apply to graphic or button symbols, or to text fields. You can apply 2D or 3D motion presets to any 2D or 3D movie clip.
Note:
Motion presets that animate the z axis position of a 3D movie clip will cause the movie clip to appear to change its
x and y position as well. This is because movement along the z axis follows the invisible perspective lines which radiate
from the 3D vanishing point (set in the 3D symbol instance Property inspector) to the edges of the Stage.
To apply the motion preset:
1
Select a tweenable object on the Stage. If you apply a motion preset to an object that is not tweenable, a dialog box
appears to allow you to convert the object to a symbol.
2
Select a preset in the Motion Presets panel.
3
Click the Apply button in the panel or choose Apply at Current Location from the panel menu.
The motion is applied so that the motion starts at the current position of the movie clip on the Stage. If the preset has
a motion path associated with it, the motion path appears on the Stage.
Updated 5 March 2009