Adobe 65018518 User Guide - Page 312

Selecting names for buttons, text fields, and entire SWF applications, Provide a name for an object

Page 312 highlights

USING FLASH CS4 PROFESSIONAL 307 Creating accessible content For a sample of accessible rich media content, see the Flash Samples page at www.adobe.com/go/learn_fl_samples. Download and decompress the Samples zip file and navigate to the Accessibility\AccessibleApplications folder to access the sample. See also "Creating accessibility with ActionScript" on page 312 "Create a keyboard shortcut to an object for screen readers" on page 311 "Turn off automatic labeling and specify an object name for screen readers" on page 310 Selecting names for buttons, text fields, and entire SWF applications Use the Accessibility panel in the following ways to assign names to buttons and input text fields so that the screen reader identifies them appropriately: • Use the auto label feature to assign text adjacent or in the object as a label. • Enter a specific label in the Accessibility panel name field. Flash automatically applies the name that you place on top of, in, or near a button or text field as a text label. Labels for buttons must appear within the bounding shape of the button. For the button in the following example, most screen readers would first read the word button, then read the text label Home. The user can press Return or Enter to activate the button. A form might include an input text field where users enter their names. A static text field, with the text Name appears next to the input text field. When Flash Player discovers such an arrangement, it assumes that the static text object serves as a label for the input text field. For example, when the following part of a form is encountered, a screen reader reads "Enter your name here." A B A. Static text B. Input text field In the Accessibility panel, turn off automatic labeling if it is not appropriate for your document. You can also turn off automatic labeling for specific objects in your document. See also "Turn off automatic labeling and specify an object name for screen readers" on page 310 Provide a name for an object You can turn off automatic labeling for part of an application and provide names for the objects in the Accessibility panel. If you have automatic labeling turned on, you can select specific objects and provide names for the objects in the Name text field in the Accessibility panel so that the name is used instead of the object text label. When a button or input text field doesn't have a text label, or when the label is in a location that Flash Player can't detect, you can specify a name for the button or text field. You can also specify a name if the text label is near a button or text field, but you don't want that text to be used as that object's name. Updated 5 March 2009

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307
USING FLASH CS4 PROFESSIONAL
Creating accessible content
For a sample of accessible rich media content, see the Flash Samples page at
www.adobe.com/go/learn_fl_samples
.
Download and decompress the Samples zip file and navigate to the Accessibility\AccessibleApplications folder to
access the sample.
See also
Creating accessibility with ActionScript
” on page
312
Create a keyboard shortcut to an object for screen readers
” on page
311
Turn off automatic labeling and specify an object name for screen readers
” on page
310
Selecting names for buttons, text fields, and entire SWF applications
Use the Accessibility panel in the following ways to assign names to buttons and input text fields so that the screen
reader identifies them appropriately:
Use the auto label feature to assign text adjacent or in the object as a label.
Enter a specific label in the Accessibility panel name field.
Flash automatically applies the name that you place on top of, in, or near a button or text field as a text label. Labels
for buttons must appear within the bounding shape of the button. For the button in the following example, most
screen readers would first read the word
button
, then read the text label
Home
. The user can press Return or Enter
to activate the button.
A form might include an input text field where users enter their names. A static text field, with the text
Name
appears next to the input text field. When Flash Player discovers such an arrangement, it assumes that the static text
object serves as a label for the input text field.
For example, when the following part of a form is encountered, a screen reader reads “Enter your name here.”
A.
Static text
B.
Input text field
In the Accessibility panel, turn off automatic labeling if it is not appropriate for your document. You can also turn
off automatic labeling for specific objects in your document.
See also
Turn off automatic labeling and specify an object name for screen readers
” on page
310
Provide a name for an object
You can turn off automatic labeling for part of an application and provide names for the objects in the Accessibility
panel. If you have automatic labeling turned on, you can select specific objects and provide names for the objects in
the Name text field in the Accessibility panel so that the name is used instead of the object text label.
When a button or input text field doesn’t have a text label, or when the label is in a location that Flash Player can’t
detect, you can specify a name for the button or text field. You can also specify a name if the text label is near a button
or text field, but you don’t want that text to be used as that object’s name.
A
B
Updated 5 March 2009