Adobe 65089063 User Guide - Page 156

Soft Light, Hard Light, Color Dodge, Color Burn, Darken, Lighten, Difference, Exclusion, Saturation

Page 156 highlights

148 CHAPTER 7 Painting and Drawing Soft Light Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened, as if it were dodged. If the blend color is darker than 50% gray, the image is darkened, as if it were burned in. Painting with pure black or white produces a distinctly darker or lighter area but does not result in pure black or white. Hard Light Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh spotlight on the image. If the blend color (light source) is lighter than 50% gray, the image is lightened, as if it were screened. This is useful for adding highlights to an image. If the blend color is darker than 50% gray, the image is darkened, as if it were multiplied. This is useful for adding shadows to an image. Painting with pure black or white results in pure black or white. Color Dodge Looks at the color information in each channel and brightens the base color to reflect the blend color. Blending with black produces no change. Color Burn Looks at the color information in each channel and darkens the base color to reflect the blend color. Blending with white produces no change. Darken Looks at the color information in each channel and selects the base or blend color- whichever is darker-as the result color. Pixels lighter than the blend color are replaced, and pixels darker than the blend color do not change. Lighten Looks at the color information in each channel and selects the base or blend color- whichever is lighter-as the result color. Pixels darker than the blend color are replaced, and pixels lighter than the blend color do not change. Difference Looks at the color information in each channel and subtracts either the blend color from the base color or the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts the base color values; blending with black produces no change. Exclusion Creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the base color values. Blending with black produces no change. Hue Creates a result color with the luminance and saturation of the base color and the hue of the blend color. Saturation Creates a result color with the luminance and hue of the base color and the saturation of the blend color. Painting with this mode in an area with no (0) saturation (gray) causes no change. Color Creates a result color with the luminance of the base color and the hue and saturation of the blend color. This preserves the gray levels in the image and is useful for coloring monochrome images and for tinting color images. Luminosity Creates a result color with the hue and saturation of the base color and the luminance of the blend color. This mode creates an inverse effect from that of the Color mode.

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CHAPTER 7
148
Painting and Drawing
Soft Light
Darkens or lightens the colors,
depending on the blend color. The effect is similar
to shining a diffused spotlight on the image.
If the blend color (light source) is lighter than
50% gray, the image is lightened, as if it were
dodged. If the blend color is darker than 50%
gray, the image is darkened, as if it were burned in.
Painting with pure black or white produces a
distinctly darker or lighter area but does not result
in pure black or white.
Hard Light
Multiplies or screens the colors,
depending on the blend color. The effect is similar
to shining a harsh spotlight on the image.
If the blend color (light source) is lighter than
50% gray, the image is lightened, as if it were
screened. This is useful for adding highlights to
an image. If the blend color is darker than 50%
gray, the image is darkened, as if it were multiplied.
This is useful for adding shadows to an image.
Painting with pure black or white results in pure
black or white.
Color Dodge
Looks at the color information in
each channel and brightens the base color to
reflect the blend color. Blending with black
produces no change.
Color Burn
Looks at the color information in
each channel and darkens the base color to reflect
the blend color. Blending with white produces
no change.
Darken
Looks at the color information in each
channel and selects the base or blend color—
whichever is darker—as the result color. Pixels
lighter than the blend color are replaced, and
pixels darker than the blend color do not change.
Lighten
Looks at the color information in each
channel and selects the base or blend color—
whichever is lighter—as the result color. Pixels
darker than the blend color are replaced, and
pixels lighter than the blend color do not change.
Difference
Looks at the color information in each
channel and subtracts either the blend color from
the base color or the base color from the blend
color, depending on which has the greater
brightness value. Blending with white inverts the
base color values; blending with black produces no
change.
Exclusion
Creates an effect similar to but lower in
contrast than the Difference mode. Blending with
white inverts the base color values. Blending with
black produces no change.
Hue
Creates a result color with the luminance and
saturation of the base color and the hue of the
blend color.
Saturation
Creates a result color with the
luminance and hue of the base color and the
saturation of the blend color. Painting with this
mode in an area with no (0) saturation (gray)
causes no change.
Color
Creates a result color with the luminance of
the base color and the hue and saturation of the
blend color. This preserves the gray levels in the
image and is useful for coloring monochrome
images and for tinting color images.
Luminosity
Creates a result color with the hue and
saturation of the base color and the luminance of
the blend color. This mode creates an inverse effect
from that of the Color mode.