Asus AGP-V6600 Deluxe ASUS V6800/V6600 Series Graphic Card English Version Use - Page 8

Common Features

Page 8 highlights

I. Introduction Features 1. Introduction Common Features • AGP 4X with Fast Writes • Peak fill rate of 480 million bilinear filtered, multi-textured pixels and more than 3.8 gigatexels per second • Up to 15 million triangles per second at peak rates • Four 32-bit 3D rendering pipeline • Four texture mapped, lit pixels per clock cycle • Transform and Lighting (T&L) Engine • Optimized for Direct3D acceleration with complete support for DirectX 7 fea- tures, such as multi-texturing, bump mapping, light maps, reflection maps, full scene anti-aliasing, trilinear and 8-tap anisotropic filtering (better than trilinear mipmapping) • 32-bit Z and stencil buffer • Hardware acceleration for all Windows GDI operations • Video acceleration for Direct Show and MPEG-1, MPEG-2, and Indeo • Multiple video windows with hardware color space conversion and filtering (YUV 4:2:2 and 4:2:0) • Video ports supports ITU-R 656, VESA DDC2B+ DPMS • Integrated 350MHz RAMDAC supporting from 640x480 up to 2048x1536 in true color • Motion compensation for MPEG-2 decoding 8 ASUS V6600/V6800 Series User's Manual

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76

ASUS V6600/V6800 Series User’s Manual
8
I. Introduction
Features
1. Introduction
Common Features
AGP 4X with Fast Writes
Peak fill rate of 480 million bilinear filtered, multi-textured pixels and more than
3.8 gigatexels per second
Up to 15 million triangles per second at peak rates
Four 32-bit 3D rendering pipeline
Four texture mapped, lit pixels per clock cycle
Transform and Lighting (T&L) Engine
Optimized for Direct3D acceleration with complete support for DirectX 7 fea-
tures, such as multi-texturing, bump mapping, light maps, reflection maps, full
scene anti-aliasing, trilinear and 8-tap anisotropic filtering (better than trilinear
mipmapping)
32-bit Z and stencil buffer
Hardware acceleration for all Windows GDI operations
Video acceleration for Direct Show and MPEG-1, MPEG-2, and Indeo
Multiple video windows with hardware color space conversion and filtering (YUV
4:2:2 and 4:2:0)
Video ports supports ITU-R 656, VESA DDC2B+ DPMS
Integrated 350MHz RAMDAC supporting from 640x480 up to 2048x1536 in
true color
Motion compensation for MPEG-2 decoding