Compaq W8000 Hyper-Threading Technology, New Feature of Intel Xeon Processor - Page 15

ProE2001i2

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Hyper-Threading Technology, New Feature of Intel Xeon Processor White Paper 15 5 4.5 4.11 4.09 4 3.5 ProE2001i2 3.96 3.81 4.61 4.69 4.27 4.21 4.18 4.26 Lower is better 3 2.5 2 1.5 1 0.5 0 Enable Disable Composite Score 4.09 4.11 Wireframe Composite 3.81 3.96 Shaded Composite 4.69 4.61 Sub Assembly Composite 4.21 4.27 Other Composite 4.26 4.18 Figure 12 The benchmark is comprised of 17 tests. Startup and initialization time is measured, but given no weight (0.0) within the composite score for the benchmark. There are 16 graphics tests, each of which measures a different rendering mode or feature. The first three graphics tests measure wireframe performance using the entire model. The next four measure different aspects of shaded performance, using the same model. Each of these tests executes exactly the same sequence of 3D transformations to provide a direct comparison of different rendering modes. The next four tests use a sub-assembly, and compare the two FASTHLR modes, the default shading mode, and shading with edges. These tests also execute a common sequence of 3D transformations. The last five graphics tests use two different instances of the model-the first three without its outer skins (to illustrate the effect of FASTHLR and level-of-detail operations), and the last two to illustrate complex lighting modes and surface curvature display. The last test is an aggregate of all time not accounted for by the previous 16 tests, and is a mix of CPU and graphics operations. 167T-0202A-WWEN

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Hyper-Threading Technology, New Feature of Intel Xeon Processor White Paper
15
167T-0202A-WWEN
ProE2001i2
4.09
3.81
4.69
4.21
4.26
4.11
3.96
4.61
4.27
4.18
0
0.5
1
1.5
2
2.5
3
3.5
4
4.5
5
Lower is better
Enable
4.09
3.81
4.69
4.21
4.26
Disable
4.11
3.96
4.61
4.27
4.18
Composite
Score
Wireframe
Composite
Shaded
Composite
Sub Assembly
Composite
Other
Composite
Figure 12
The benchmark is comprised of 17 tests. Startup and initialization time is measured, but given no
weight (0.0) within the composite score for the benchmark. There are 16 graphics tests, each of
which measures a different rendering mode or feature. The first three graphics tests measure wire-
frame performance using the entire model. The next four measure different aspects of shaded
performance, using the same model. Each of these tests executes exactly the same sequence of 3D
transformations to provide a direct comparison of different rendering modes. The next four tests
use a sub-assembly, and compare the two FASTHLR modes, the default shading mode, and
shading with edges. These tests also execute a common sequence of 3D transformations. The last
five graphics tests use two different instances of the model—the first three without its outer skins
(to illustrate the effect of FASTHLR and level-of-detail operations), and the last two to illustrate
complex lighting modes and surface curvature display. The last test is an aggregate of all time not
accounted for by the previous 16 tests, and is a mix of CPU and graphics operations.