Compaq W8000 Hyper-Threading Technology, New Feature of Intel Xeon Processor - Page 4

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Hyper-Threading Technology, New Feature of Intel Xeon Processor White Paper 4 For workstation applications that use a lot of memory intensive, multi-tasked or resource bound tasks, there seems to be no apparent benefit to using Hyper-Threading technology. This will be evident from the results of some benchmarks in this paper. There seems to be more benefit running two physical processors as opposed to running a single processor with Hyper-Threading enabled. Overview Hyper-Threading technology enables a single physical processor to appear as two independent Logical Processors to the OS. This enables the OS to execute two separate code streams (called threads) concurrently, either from two different applications or from the same application. After power up and initialization, each logical processor can be individually halted, interrupted or directed to execute a specified thread, independently from the other logical processor on the chip. Unlike a traditional dual processor (DP) configuration (see Figure 1) that uses two separate physical IA-32 processors (such as two Intel Xenon processors), the logical processors (see Figure 2) in a processor with Hyper-Threading technology share the execution resources of the processor core, which include the rapid execution engine, the caches, the system bus interface, and the firmware. Each logical processor has its own set of general purpose registers (including a separate Program Counter and local Advanced Programmable Interrupt Controller [APIC]) but, in order to minimize the complexity of the technology, the Intel Hyper-Threading technology does not attempt to simultaneously fetch/decode instructions corresponding to two threads. Instead, the Central Processing Unit (CPU) will alternate the fetch/decode stages between the two logical CPUs and only attempt to execute operations from two threads simultaneously, thus addressing the problem of poor execution unit utilization. Hyper-Threading is available in a Simultaneous Multi-Threaded (SMT) class processor, which has dual Architectural State1. Simply stated, there are two logical processors on one die. Therefore, two threads can be launched simultaneously on the same processor, which reduces overhead on the thread-switches. The Architectural State, which includes the associated register set for the second logical processor, is only about 5% of the total die area. Figure 1 Figure 2 1 Architectural State represents the current thread context that consists of the IA-32 registers that are visible to the programmer such as data registers, segment registers, control registers, debug registers, and most of the MSRs as well as its own APIC. The conventional microprocessor such as P3 provide only one set of AS. These single threaded processors are used to support multiple threads application today. However, before another thread can begin, the current thread's state must be saved in the memory so it can properly resume later. Depending on the number of registers involved and cache misses incurred, a thread-switch operation involving saving and restoring registers can take hundreds of cycles. Consequentially, it is unprofitable to support thread switching on the operations that take less than a hundred or so cycles. 167T-0202A-WWEN

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Hyper-Threading Technology, New Feature of Intel Xeon Processor White Paper
4
167T-0202A-WWEN
For workstation applications that use a lot of memory intensive, multi-tasked or resource bound
tasks, there seems to be no apparent benefit to using Hyper-Threading technology. This will be
evident from the results of some benchmarks in this paper. There seems to be more benefit
running two physical processors as opposed to running a single processor with Hyper-Threading
enabled.
Overview
Hyper-Threading technology enables a single physical processor to appear as two independent
Logical Processors to the OS. This enables the OS to execute two separate code streams (called
threads) concurrently, either from two different applications or from the same application. After
power up and initialization, each logical processor can be individually halted, interrupted or
directed to execute a specified thread, independently from the other logical processor on the chip.
Unlike a traditional dual processor (DP) configuration (see Figure 1) that uses two separate
physical IA-32 processors (such as two Intel Xenon processors), the
logical processors
(see
Figure 2) in a processor with Hyper-Threading technology share the execution resources of the
processor core, which include the rapid execution engine, the caches, the system bus interface,
and the firmware.
Each
logical processor
has its own set of general purpose registers (including a
separate Program Counter and local Advanced Programmable Interrupt Controller [APIC]) but, in
order to minimize the complexity of the technology, the Intel Hyper-Threading technology does
not attempt to simultaneously fetch/decode instructions corresponding to two threads. Instead, the
Central Processing Unit (CPU) will alternate the fetch/decode stages between the two logical
CPUs and only attempt to execute operations from two threads simultaneously, thus addressing
the problem of poor execution unit utilization.
Hyper-Threading is available in a Simultaneous Multi-Threaded (SMT) class processor, which
has
dual Architectural State
1
. Simply stated, there are two logical processors on one die.
Therefore, two threads can be launched simultaneously on the same processor, which reduces
overhead on the thread-switches. The
Architectural State
,
which includes the associated register
set for the second logical processor
,
is only about 5% of the total die area.
Figure 1
Figure 2
1
Architectural State represents the current thread context that consists of the IA-32 registers that are visible to the programmer such as
data registers, segment registers, control registers, debug registers, and most of the MSRs as well as its own APIC. The conventional
microprocessor such as P3 provide only one set of AS. These single threaded processors are used to support multiple threads
application today. However, before another thread can begin, the current thread’s state must be saved in the memory so it can properly
resume later. Depending on the number of registers involved and cache misses incurred, a thread-switch operation involving saving
and restoring registers can take hundreds of cycles. Consequentially, it is unprofitable to support thread switching on the operations
that take less than a hundred or so cycles.