ATI 100 437807 User Guide - Page 38

and that it results in an ordered grid sample pattern, which does a poor job, more pixels than normal

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32 CrossFire™ Rendering Modes 1 Radeon® X1950 Pro Graphics Card 2 Radeon® X1950 Pro Graphics Card 3 Partial Frame Rendered on Radeon® X1950 Pro Graphics Card 4 Partial Frame Rendered on Radeon® X1950 Pro Graphics Card 5 Final Rendered Frame on Display Some types of textures, especially those with transparent portions, can exhibit aliasing that is not removed by MSAA techniques. Another form of anti-aliasing, known as Super-sample Anti-aliasing (SSAA), can be useful in these cases, because it affects every pixel in an image. Although it normally operates more slowly than MSAA, the power of multiple GPUs can make SSAA practical to use. SSAA first renders a scene at a higher resolution than that which is output to the display, which is then downsampled to the display's resolution. This approach normally has two main disadvantages: it requires rendering many more pixels than normal, which can have a drastic impact on performance, and that it results in an ordered grid sample pattern, which does a poor job of anti-aliasing some types of jagged edges. CrossFire™'s Super Antialiasing overcomes both of these problems. It takes advantage of the second GPU to render the additional pixels required for each frame, so there is little or no performance impact. It can also make use of a more effective sample

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32
CrossFire™ Rendering Modes
Some types of textures, especially those with transparent portions, can
exhibit aliasing that is not removed by MSAA techniques. Another form of
anti-aliasing, known as Super-sample Anti-aliasing (SSAA), can be useful
in these cases, because it affects every pixel in an image. Although it
normally operates more slowly than MSAA, the power of multiple GPUs
can make SSAA practical to use.
SSAA first renders a scene at a higher resolution than that which is output
to the display, which is then downsampled to the display’s resolution. This
approach normally has two main disadvantages: it requires rendering many
more pixels than normal, which can have a drastic impact on performance,
and that it results in an ordered grid sample pattern, which does a poor job
of anti-aliasing some types of jagged edges. CrossFire™’s Super Anti-
aliasing overcomes both of these problems. It takes advantage of the second
GPU to render the additional pixels required for each frame, so there is little
or no performance impact. It can also make use of a more effective sample
1
Radeon
®
X1950 Pro Graphics Card
2
Radeon
®
X1950 Pro Graphics Card
3
Partial Frame Rendered on Radeon
®
X1950 Pro Graphics Card
4
Partial Frame Rendered on Radeon
®
X1950 Pro Graphics Card
5
Final Rendered Frame on Display