Adobe 12040118 Using Help - Page 160

Parameters, Returns, Examples, If a layer e.g., myLayer has a Box Blur effect

Page 160 highlights

Help Using Help Reference Back 160 Properties that can be accessed by name from a light layer • "Intensity" or "intensity" • "Color" or "color" • "Cone Angle" or "coneAngle" • "Cone Feather" or "coneFeather" • "Shadow Darkness" or "shadowDarkness" • "Shadow Diffusion" or "shadowDiffusion" • "Casts Shadows" or "castsShadows" Properties that can be accessed by name from a 3D layer • "Accepts Shadows" or "acceptsShadows" • "Accepts Lights" or "acceptsLights" • "Ambient" or "ambient" • "Diffuse" or "diffuse" • "Specular" or "specular" • "Shininess" or "shininess" • "Casts Shadows" or "castsShadows" • "Light Transmission" or "lightTransmission" • "Metal" or "metal" Properties that can be accessed by name from a camera, light or 3D layer • "X Rotation" or "xRotation" or "Rotation X" or "rotationX" • "Y Rotation" or "yRotation" or "Rotation Y" or "rotationY" • "Orientation" or "orientation" Properties can be accessed by name from a text layer • "Source Text" or "sourceText" or "Text" or "text" Properties that can be accessed from an AVLayer with • "Time Remap" or "timeRemapEnabled" a non-still source Properties that can be accessed from an AVLayer with • "Audio Levels" or "audioLevels" an audio Properties that can be accessed by name from a Prop- • "ADBE Mask Atom" ertyGroup "ADBE Mask Parade" Properties that can be accessed by name from a PropertyGroup "ADBE Mask Atom" • "ADBE Mask Shape", or "maskShape" • "ADBE Mask Feather", or "maskFeather" • "ADBE Mask Opacity", or "maskOpacity" • "ADBE Mask Offset", or "maskOffset" Parameters index name integer; the propertyIndex of the target PropertyBase, in the range [1..numProperties] string; the name of the target PropertyBase, which is a child of the current one. Returns PropertyBase; or NULL if no property with the given string name can be found. Examples 1 If a layer (e.g., myLayer) has a Box Blur effect, you can retrieve the effect in any of the following ways: myLayer.property("Effects").property("Box Blur"); m y L a y e r. p r o p e r t y ( " E f f e c t s " ) . p r o p e r t y ( " b ox B l u r " ) ; Using Help Back 160

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Parameters
Returns
PropertyBase; or NULL if no property with the given string name can be found.
Examples
1
If a layer (e.g., myLayer) has a Box Blur effect, you can retrieve the effect in any of the following ways:
myLayer.property(“Effects”).property(“Box Blur”);
myLayer.property(“Effects”).property(“boxBlur”);
Properties that can be accessed by name from a light
layer
• "Intensity" or "intensity"
• "Color" or "color"
• "Cone Angle" or "coneAngle"
• "Cone Feather" or "coneFeather"
• "Shadow Darkness" or "shadowDarkness"
• "Shadow Diffusion" or "shadowDiffusion"
• "Casts Shadows" or "castsShadows"
Properties that can be accessed by name from a 3D
layer
• "Accepts Shadows" or "acceptsShadows"
• "Accepts Lights" or "acceptsLights"
• "Ambient" or "ambient"
• "Diffuse" or "diffuse"
• "Specular" or "specular"
• "Shininess" or "shininess"
• "Casts Shadows" or "castsShadows"
• "Light Transmission" or "lightTransmission"
• "Metal" or "metal"
Properties that can be accessed by name from a cam-
era, light or 3D layer
• "X Rotation" or "xRotation" or "Rotation X" or "rotationX"
• "Y Rotation" or "yRotation" or "Rotation Y" or "rotationY"
• "Orientation" or "orientation"
Properties can be accessed by name from a text layer
• "Source Text" or "sourceText" or "Text" or "text"
Properties that can be accessed from an AVLayer with
a non-still source
• "Time Remap" or "timeRemapEnabled"
Properties that can be accessed from an AVLayer with
an audio
• "Audio Levels" or "audioLevels"
Properties that can be accessed by name from a Prop-
ertyGroup "ADBE Mask Parade"
• "ADBE Mask Atom"
Properties that can be accessed by name from a Prop-
ertyGroup "ADBE Mask Atom"
• "ADBE Mask Shape", or “maskShape”
• "ADBE Mask Feather", or “maskFeather”
• "ADBE Mask Opacity", or “maskOpacity”
• "ADBE Mask Offset", or “maskOffset”
index
integer; the propertyIndex of the target PropertyBase, in the range [1..numProperties]
name
string; the name of the target PropertyBase, which is a child of the current one.