Adobe 12040118 Using Help - Page 21
Reference, Objects, methods, attributes, and globals
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Help Using Help Reference Reference Back 21 This chapter lists and describes syntax (keywords, statements, operators,classes, objects, methods, attributes, and global functions) particular to the After Effects scripting engine. The After Effects Scripting engine supports the 3rd Edition of the ECMA-262 Standard, including its notational and lexical conventions, types, objects, expressions and statements. For a complete listing of the keywords and operators included with ECMAScript, please refer to Ecma-262.pdf, available at www.ecmainternational.org/publications/standards/ECMA-262.HTM For an overview of the most common keywords and statements available from ECMA-262, see "Keywords and statement syntax" on page 9. Objects, methods, attributes, and globals As you look through this reference section, which is organized alphabetically according to object groupings, you can refer to the following diagrams for an overview of where the various objects fall within the hierarchy, and their correspondence to the user interface. application system file folder socket settings project renderQueue renderQueueItem(s) outputModule(s) item(s) item(s) may be any of the following 3 types of item: compItem OR footageItem OR folderItem layer(s) properties proxySource mainSource proxySource ITEM(S) mainSource & proxySource may be any of the following 3 types of item: solidSource OR placeholderSource OR fileSource color file Hierarchy diagram of the main After Effects scripting objects Using Help Back 21