Alpine CDA 9885 Owners Manual - Page 24

Storing Channel Presets, Receiving Stored Channels, Storing the desired Sports Team SIRIUS only,

Page 24 highlights

Storing Channel Presets 1 Press BAND to select the desired band you want to store. 2 After tuning in the desired channel, press and hold, for at least 2 seconds, any one of the preset buttons (1 through 6) into which you wish to store the channel. The selected station is stored. 3 Repeat the procedure to store up to 5 other channels onto the same band. • To use this procedure for other bands, simply select the band desired and repeat the procedure. • A total of 18 channels can be stored in the preset memory (6 channels for each band; XM1, XM2 and XM3 or SIRIUS1, SIRIUS2 and SIRIUS3). • If you store a channel in a preset memory which already has a station, the current channel will be cleared and replaced with the new one. Receiving Stored Channels 1 Press BAND to select the desired band. 2 Press the channel preset button that has your desired satellite channel in memory. Storing the desired Sports Team (SIRIUS only) Store a favorite team from one of the available leagues SIRIUS covers. Once stored, game times and scores for that team are announced using the interruption ALERT display while receiving other programming. To receive these announcements, refer to page 22. This function becomes effective after performing the following two operations. Storing while receiving a game broadcast 1 Select the channel broadcasting your favorite team's game. 2 Press FUNC./SETUP to activate the function mode. 3 Press 1 (M) to activate the Memory mode. 4 Turn the Rotary encoder to select the desired team for the game being broadcast, and then press / /ENT. 5 Turn the Rotary encoder to select interruption type, and then press / /ENT. Initial (Initial setting) Update Initial: The ALERT display interrupts when the game begins. Update: The ALERT display interrupts by game progress (change of score, game result, etc.). 6 Press FUNC./SETUP to cancel the function mode. 22-EN • When you want to store but the memory area is fulled,"MEMORY FULL" is displayed. If you want to replace the team after you have performed the procedure in step 4, turn the Rotary encoder to select "REPLACE YES," and then press / /ENT. Game Alert Setup 1 Press and hold FUNC./SETUP for at least 2 seconds to enter the SETUP mode. 2 Turn the Rotary encoder to select a TUNER item, and then press / /ENT. 3 Turn the Rotary encoder to select Game Alert, and then press / /ENT. 4 Turn the Rotary encoder to select the desired league, and then press / /ENT. 5 Turn the Rotary encoder to select a team you want to store, and then press / /ENT. 6 Turn the Rotary encoder to select an interruption type, and then press / /ENT. Initial (Initial setting) Update Initial: The ALERT display interrupts when the game begins. Update: The ALERT display interrupts by game progress (change of score, game result, etc.). 7 Press and hold FUNC./SETUP for at least 2 seconds to cancel the SETUP mode. • Pressing /RTN returns to the previous SETUP mode. • If no operation is performed for 60 seconds, SETUP is canceled. • In this mode, a total of 4 teams cab be stored in the preset memory (one team per league). Storing the desired Song / Artist (SIRIUS only) A stored song title or artist name is announced whenever a matching title or artist is found on another channel. The interruption ALERT is displayed while listening to a program on another channel. For receiving interruption information, refer to "Recalling the stored information (SIRIUS only)" (page 23). 1 Press FUNC./SETUP to activate the function mode when a Song or the song of an Artist you want to store is being broadcast. 2 Press 1 to activate the Memory mode. 3 Turn the Rotary encoder to select the SONG or ARTIST, and then press / /ENT. 4 Press FUNC./SETUP to cancel the function mode. • When you want to store but the memory area is fulled,"MEMORY FULL" is displayed. If you want to replace the Song title or Artist name after you have performed the procedure in step 3, turn the Rotary encoder to select "REPLACE YES," and then press / /ENT. • Press and hold /ESC for at least 2 seconds to cancel the Memory mode. Or, the Memory mode/function mode will be canceled if no operation is performed for 10 seconds.

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22
-EN
Storing Channel Presets
1
Press
BAND
to select the desired band you want to
store.
2
After tuning in the desired channel, press and hold,
for at least 2 seconds, any one of the
preset
buttons (1 through 6)
into which you wish to store
the channel.
The selected station is stored.
3
Repeat the procedure to store up to 5 other channels
onto the same band.
To use this procedure for other bands, simply select the band desired
and repeat the procedure.
A total of 18 channels can be stored in the preset memory (6 channels
for each band; XM1, XM2 and XM3 or SIRIUS1, SIRIUS2 and
SIRIUS3).
If you store a channel in a preset memory which already has a
station, the current channel will be cleared and replaced with the
new one.
Receiving Stored Channels
1
Press
BAND
to select the desired band.
2
Press the channel
preset button
that has your
desired satellite channel in memory.
Storing the desired Sports Team (SIRIUS only)
Store a favorite team from one of the available leagues SIRIUS covers.
Once stored, game times and scores for that team are announced using
the interruption ALERT display while receiving other programming. To
receive these announcements, refer to page 22.
This function becomes effective after performing the following two
operations.
1
Select the channel broadcasting your favorite team’s
game.
2
Press
FUNC./SETUP
to activate the function mode.
3
Press
1
(M)
to activate the Memory mode.
4
Turn the
Rotary encoder
to select the desired
team for the game being broadcast, and then press
/
/
ENT
.
5
Turn the
Rotary encoder
to select interruption
type, and then press
/
/
ENT
.
6
Press
FUNC./SETUP
to cancel the function mode.
When you want to store but the memory area is fulled,“MEMORY
FULL” is displayed. If you want to replace the team after you have
performed the procedure in step 4, turn the
Rotary encoder
to select
“REPLACE YES,” and then press
/
/ENT.
1
Press and hold
FUNC./SETUP
for at least 2
seconds to enter the SETUP mode.
2
Turn the
Rotary encoder
to select a TUNER item,
and then press
/
/
ENT
.
3
Turn the
Rotary encoder
to select Game Alert, and
then press
/
/
ENT
.
4
Turn the
Rotary encoder
to select the desired
league, and then press
/
/
ENT
.
5
Turn the
Rotary encoder
to select a team you want
to store, and then press
/
/
ENT
.
6
Turn the
Rotary encoder
to select an interruption
type, and then press
/
/
ENT
.
7
Press and hold
FUNC./SETUP
for at least 2
seconds to cancel the SETUP mode.
Pressing
/
RTN
returns to the previous SETUP mode.
If no operation is performed for 60 seconds, SETUP is canceled.
In this mode, a total of 4 teams cab be stored in the preset memory
(one team per league).
Storing the desired Song / Artist (SIRIUS only)
A stored song title or artist name is announced whenever a matching
title or artist is found on another channel. The interruption ALERT is
displayed while listening to a program on another channel. For
receiving interruption information, refer to “Recalling the stored
information (SIRIUS only)” (page 23).
1
Press
FUNC./SETUP
to activate the function mode
when a Song or the song of an Artist you want to
store is being broadcast.
2
Press
1
to activate the Memory mode.
3
Turn the
Rotary encoder
to select the SONG or
ARTIST, and then press
/
/
ENT
.
4
Press
FUNC./SETUP
to cancel the function mode.
When you want to store but the memory area is fulled,“MEMORY
FULL” is displayed. If you want to replace the Song title or Artist
name after you have performed the procedure in step 3, turn the
Rotary encoder
to select “REPLACE YES,” and then press
/
/
ENT
.
Press and hold
/ESC
for at least 2 seconds to cancel the Memory
mode. Or, the Memory mode/function mode will be canceled if no
operation is performed for 10 seconds.
Storing while receiving a game broadcast
Initial (Initial setting)
Update
Initial:
The ALERT display interrupts when the
game begins.
Update:
The ALERT display interrupts by game
progress (change of score, game result,
etc.).
Game Alert Setup
Initial (Initial setting)
Update
Initial:
The ALERT display interrupts when the
game begins.
Update:
The ALERT display interrupts by game
progress (change of score, game result,
etc.).