Foxconn 720MX-K English Manual - Page 36
Advanced Chipset Features
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Advanced Chipset Features Phoenix - AwardBIOS CMOS Setup Utility Advanced Chipset Features x Hybrid SLI x Display Detection iGPU Frame Buffer Control x Frame Buffer Size OnBoard GPU MCP78 PCIE Training Init Display First Disabled Item Help Enabled [Auto] Menu Level ► 128M [Enable If NO Ext GPU] [Gen2 If Supported] [PCIEx] 3 Move Enter:Select +/-/PU/PD:Value F10:Save ESC:Exit F1:General Help F5: Previous Values F7: Optimized Defaults ► Hybrid Support Hybrid SLI Support is based on NVIDIA's industry-leading SLI technology, delivers multi-GPU benefits when an NVIDIA® motherboard GPU is combined with an NVIDIA discrete GPU. Hybrid SLI increases graphics performance with GeForce ®Boost and provides intelligent power management with Hybrid Power™. When the display card supports Hybrid SLI technology and the system memory size is 2GB or above, this option is supported. You can select [Auto] to let the system control, or select [Manual] to configure the Frame Buffer Size manually. You can ignore this setting if this option is not supported due to memory size is small or CPU is not AM2+ or display card does not support Hybrid SLI technology. ► Display Detection When Hybrid SLI feature is turned on, it means you already have two graphics GPUs installed. You must decide which one is the primary adapter, and this option will automatically select the one with display monitor attached as the primary graphics adapter. If both two graphics ports are connected to monitors, then you must use one more option "Init Display First" to select. If none of the monitor is connected, then the "Init Display First" setting defines which one is the primary. ► iGPU Frame Buffer Control This item is used to control the "Frame Buffer Size" setting. Select [Auto], BIOS will automatically reserve some of the system memory as video memory. Select [Manual], you can set the size of video memory manually. ► Frame Buffer Size Allocates system memory for use as video memory to ensure the most efficient use of available resources for maximum 2D/3D graphics performance. This is a memory allocation method addition to the Unified Memory Architecture (UMA) concept, wherein a static amount of page-locked graphics memory is allocated during driver initialization. This fixed amount of memory will provide the user with a guaranteed graphics memory at all times, and will no longer be available to the OS. ► OnBoard GPU This item is used to set whether to enable the onboard GPU (Graphic Processor Unit) in 29