Gigabyte GV-R13128D Manual - Page 30

Mipmap Detail Level

Page 30 highlights

English Mipmap Detail Level Mipmapping is a texturing technique that preserves the detail on a 3D object's surface as it moves into the background. A series of low- and high-resolution texture maps are stored in memory and selectively used to create the object's surface, depending on what level of detail is needed. Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration. Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background. SMARTSHADERTM SMARTSHADER technology incorporates major advances in the area of Pixel Shaders, which are small programs that execute on every pixel rendered to the display device. With support for up to six textures in a single rendering pass, the memory bandwidth constraints associated with multi-pass rendering can be greatly reduced, which translates into better rendering performance. By doubling the maximum allowable length of the shader programs, more complex effects can be created to accurately model the visual properties of materials and surface, including hair, skin, wood, and water. GV-R13128D Graphics Accelerator - 28 -

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English
GV-R13128D Graphics Accelerator
±
SMARTSHADER
TM
SMARTSHADER technology incorporates ma-
jor advances in the area of Pixel Shaders,
which are small programs that execute on
every pixel rendered to the display device.
With support for up to six textures in a single
rendering pass, the memory bandwidth con-
straints associated with multi-pass rendering
can be greatly reduced, which translates into
better rendering performance. By doubling the
maximum allowable length of the shader
programs, more complex effects can be cre-
ated to accurately model the visual properties
of materials and surface, including hair, skin,
wood, and water.
±
Mipmap Detail Level
Mipmapping is a texturing technique that
preserves the detail on a 3D object's surface
as it moves into the background. A series of
low- and high-resolution texture maps are stored
in memory and selectively used to create the
object's surface, depending on what level of
detail is needed.
Mipmap detail level can be set to favor either
an increase in system processing performance
or improved image quality:
Setting for performance is best used when the
3D image is animated and smoothness of mo-
tion is the most important consideration.
Setting for quality is best used when high sur-
face detail is required, especially if the ani-
mated object rotates or moves into the
background.