Gigabyte GV-RX345256H Manual - Page 30

Adaptive Anti-Aliasing, Anisotropic Filtering

Page 30 highlights

„ Adaptive Anti-Aliasing Adaptive anti-aliasing is a technique that applies a combination of multi-sampling (MSAA) and super-sampling (SSAA) on 3D objects to improve edge smoothness and fine detail. This feature renders 3D objects containing transparencies more realistic, providing exceptional levels of image quality while maintaining performance. „ Anisotropic Filtering Anisotropic Filtering is a technique that preserves detail on surfaces that have three-dimensional perspective and fade away into the background. It works best when used in conjunction with Mipmapping. Anisotropic Filtering can be set to favor either an increase in system processing performance or improved image quality: Setting for performance is best used with applications that display objects with smooth, simple surfaces, like those seen in CAD applications. Setting for quality is best used with applications that display highly detailed scenes, backgrounds, and textured objects, like those seen in 3D games. If you are unsure how to configure anisotropic filtering, use the Use application settings option. Your display will automatically adjust to the application's requirements. GV-RX345256H Graphics Accelerator - 30 -

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GV-RX345256H Graphics Accelerator
Adaptive Anti-Aliasing
Adaptive anti-aliasing is a technique that applies
a combination of multi-sampling (MSAA) and
super-sampling (SSAA) on 3D objects to
improve edge smoothness and fine detail.
This feature renders 3D objects containing trans-
parencies more realistic, providing exceptional
levels of image quality while maintaining
performance.
Anisotropic Filtering
Anisotropic Filtering is a technique that preserves
detail on surfaces that have three-dimensional
perspective and fade away into the background.
It works best when used in conjunction with
Mipmapping.
Anisotropic Filtering can be set to favor either an
increase in system processing performance or
improved image quality:
Setting for performance is best used with appli-
cations that display objects with smooth, simple
surfaces, like those seen in CAD applications.
Setting for quality is best used with applications
that display highly detailed scenes, backgrounds,
and textured objects, like those seen in 3D
games.
If you are unsure how to configure anisotropic
filtering, use the Use application settings option.
Your display will automatically adjust to the
application's requirements.