HP Workstation zx2000 HP OpenGL Implementation Guide for HP-UX 11.X (IPF versi - Page 8
stereo visual support for ATI Fire GL4, visual support for other graphics devices
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overview of OpenGL stereo visual support for ATI Fire GL4 When a monitor is configured in a stereo capable mode, ATI Fire GL4 will have the following additional stereo visuals available. For more information on OpenGL stereo, read the section "running hp's implementation of the OpenGL stereo application" on page 3-2. Stereo Visual Support for ATI Fire GL4 X Visual InformationOpenGL GLX Information Class Depth Color Buffer Overlay=1 RGBA=1 Double Stereo # Aux. Color Buffer Stencil Accumulation Map Size or or Buffer Size Image=0 Index=0 Buffers Buffer R GB AZ R GB A TrueColor 24 256 24 0 1 1 1 0 8 8 8 0 24 4 16 16 16 0 TrueColor 24 256 32 0 1 1 1 0 8 8 8 8 24 4 16 16 16 16 stereo visual support for ATI Fire GL4 Stereo is not supported in the initial release of the FireGL X1/Z1 driver. It will be supported in a future release. visual support for other graphics devices The OpenGL product can also be used with the Virtual Memory Driver (VMD) in Virtual GLX mode (VGL). VMD allows you to use many X11 drawables (local or remote) as "virtual devices" for three-dimensional graphics with OpenGL. This includes rendering to X terminals and other non-GLX extended X Servers. Visual Table for VMD/VGL X Visual Information OpenGL GLX Information Class Depth Color Buffer Overlay=1 RGBA=1 Double # Aux. Color Buffer Map Size or Image=0 or Buffer Buffers Size Index=0 Stencil Accumulation Buffer R GB A Z R GB A PseudoColor 8 256 8 0 0 * 0 0 0 0 0 24 4 0 0 0 0 PseudoColor 8 256 8 0 0 * 0 0000 0 0 0 0 0 0 TrueColor 8 256 8 1 TrueColor 24 256 24 0 1 * 0 3 3 2 0 24 4 16 16 16 0 1 * 0 8 8 8 ** 24 4 16 16 16 16 *Double buffering is set to True (1) if the X visual supports the X double-buffering extension (DBE). **Alpha will only work correctly on 12- and 24-bit TrueColor and DirectColor visuals when the X Server does not use the high-order nybble/byte in the X visual. Also, note that when alpha is present, Buffer Size will be 16 for the 12-bit visuals and 32 for the 24-bit visuals. 1-4 OpenGL implementation guide