Nintendo NES-001 User Guide - Page 35
pAPU Pulse 1 Coarse Tune CT Register.
View all Nintendo NES-001 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 35 highlights
$2006 $2007 $4000 $4001 $4002 $4003 $4004 $4005 $4006 $4007 $4008 $4009 $400A $400B $400C $400E $400F $4010 $4011 $4012 $4013 $4014 $4015 $4016 $4017 Write Read / Write Write Write Write Write Write Write Write Write Write Write Write Write Write Write Write Write Write Write Write Write Read / Write Read / Write Read / Write VRAM Address Register 2. VRAM I/O Register: Reads or writes a byte from VRAM at the current address. pAPU Pulse 1 Control Register. pAPU Pulse 1 Ramp Control Register. pAPU Pulse 1 Fine Tune (FT) Register. pAPU Pulse 1 Coarse Tune (CT) Register. pAPU Pulse 2 Control Register. pAPU Pulse 2 Ramp Control Register. pAPU Pulse 2 Fine Tune Register. pAPU Pulse 2 Coarse Tune Register. pAPU Triangle Control Register 1. pAPU Triangle Control Register 2. pAPU Triangle Frequency Register 1. pAPU Triangle Frequency Register 2. pAPU Noise Control Register 1. pAPU Noise Frequency Register 1. pAPU Noise Frequency Register 2. pAPU Delta Modulation Control Register. pAPU Delta Modulation D/A Register. pAPU Delta Modulation Address Register. pAPU Delta Modulation Data Length Register. Sprite DMA Register: Writes cause a DMA transfer to occur from CPU memory at address $100 x n, where n is the value written, to SPR-RAM. pAPU Sound / Vertical Clock Signal Register. Joypad 1: • Bit 0 - Reads data from joypad or causes joypad strobe when writing. • Bit 3 - Indicates whether Zapper is pointing at a sprite. • Bit 4 - Cleared when Zapper trigger is released. Only bit 0 is involved in writing. Joypad 2: When reading: • Bit 0 - Reads data from joypad or causes joypad strobe when writing. • Bit 3 - Indicates whether Zapper is pointing at a sprite. • Bit 4 - Cleared when Zapper trigger is released. Only bit 0 is involved in writing. 35