Adobe 38039336 User Guide - Page 143
About importing Fireworks PNG files, Using Fireworks effects and blend modes in Flash, Symbol workflow
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FLASH CS3 137 User Guide Symbol workflow Symbol workflow in Illustrator is similar to symbol workflow in Flash. Symbol creation When you create a symbol in Illustrator, the Symbol Options dialog box lets you name the symbol and set options specific to Flash: movie clip symbol type (which is the default for Flash symbols), Flash registration grid location, and 9-slice scaling guides. In addition, you can use many of the same symbol keyboard shortcuts in Illustrator and Flash (such as F8 to create a symbol). Isolation mode for symbol editing In Illustrator, double-click a symbol to open it in isolation mode for easier editing. In isolation mode, only the symbol instance is editable-all other objects on the artboard are dimmed and unavailable. After you exit isolation mode, the symbol in the Symbols panel, and all instances of that symbol are updated accordingly. In Flash, symbol-editing mode and the Library panel work in a similar fashion. Symbol properties and links Using the Symbols panel or the Control panel, you can easily assign names to symbol instances, break links between instances and symbols, swap a symbol instance with another symbol, or create a copy of the symbol. In Flash, the editing features in the Library panel work in a similar way. Static, dynamic, and input text objects When you bring static text from Illustrator into Flash, Flash converts the text to outlines. In addition, you can set up your text in Illustrator as dynamic text. Dynamic text enables you to edit text content programmatically in Flash, and easily manage projects that require localization in multiple languages. In Illustrator, you can specify individual text objects as static, dynamic, or input text. Dynamic text objects in Illustrator and Flash have similar properties. For example, both use kerning that affects all characters in a text block rather than individual characters, both anti-alias text the same way, and both can be linked to an external XML file containing text. About importing Fireworks PNG files Import Fireworks PNG files into Flash as flattened images or as editable objects. When you import a PNG file as a flattened image, the entire file (including any vector artwork) is rasterized, or converted to a bitmap image. When you import a PNG file as editable objects, vector artwork in the file is preserved in vector format. Choose to preserve placed bitmaps, text, filters (called effects in FireWorks) and guides in the PNG file when you import it as editable objects. For a video tutorial about the Flash and Fireworks workflow, see www.adobe.com/go/vid0194. Using Fireworks effects and blend modes in Flash Flash 8 and later provides support for Fireworks filters, blend modes, and text. When you import Fireworks PNG files, you can retain many of the filters and blend modes applied to objects in Fireworks, and continue to modify those filters and blends using Flash 8 or later versions. Flash only supports modifiable filters and blends for objects imported as text and movie clips. If an effect or blend mode is not supported, Flash 8 and later versions rasterizes or ignores it when it is imported. To import a Fireworks PNG file that contains filters or blends that Flash does not support, rasterize the file during the import process. After this operation, you cannot edit the file. For a video tutorial about the Flash and Fireworks workflow, see www.adobe.com/go/vid0194.